net.minecraft.world.level.gameevent.vibrations

public class VibrationSystem$Listener

implements GameEventListener

dyi$b
net.minecraft.world.level.gameevent.vibrations.VibrationSystem$Listener
net.minecraft.class_8514$class_8516
net.minecraft.world.event.Vibrations$VibrationListener
net.minecraft.src.C_279518_$C_279507_
net.minecraft.world.level.gameevent.vibrations.VibrationSystem$b

Field summary

Modifier and TypeField
private final VibrationSystem
a
system
field_44646
receiver
f_279547_

Constructor summary

ModifierConstructor
public (VibrationSystem receiver)

Method summary

Modifier and TypeMethod
public PositionSource
a()
getListenerSource()
method_32946()
getPositionSource()
m_142460_()
public int
b()
getListenerRadius()
method_32948()
getRange()
m_142078_()
public boolean
a(aqu arg0, jm<dxz> arg1, dxz$a arg2, exc arg3)
handleGameEvent(ServerLevel arg0, Holder<GameEvent> arg1, GameEvent$Context arg2, Vec3 arg3)
method_32947(class_3218 arg0, class_6880<class_5712> arg1, class_5712$class_7397 arg2, class_243 arg3)
listen(ServerWorld arg0, RegistryEntry<GameEvent> arg1, GameEvent$Emitter arg2, Vec3d arg3)
m_214068_(C_12_ p_335813_, C_203228_<C_141307_> p_283664_, C_141307_$C_213130_ p_282426_, C_3046_ arg3)
public void
b(aqu arg0, jm<dxz> arg1, dxz$a arg2, exc arg3)
forceScheduleVibration(ServerLevel arg0, Holder<GameEvent> arg1, GameEvent$Context arg2, Vec3 arg3)
method_51403(class_3218 arg0, class_6880<class_5712> arg1, class_5712$class_7397 arg2, class_243 arg3)
forceListen(ServerWorld world, RegistryEntry<GameEvent> event, GameEvent$Emitter emitter, Vec3d emitterPos)
m_280275_(C_12_ p_332796_, C_203228_<C_141307_> p_281652_, C_141307_$C_213130_ p_281530_, C_3046_ arg3)
private void
a(aqu arg0, dyi$a arg1, jm<dxz> arg2, dxz$a arg3, exc arg4, exc arg5)
scheduleVibration(ServerLevel arg0, VibrationSystem$Data arg1, Holder<GameEvent> arg2, GameEvent$Context arg3, Vec3 arg4, Vec3 arg5)
method_51399(class_3218 arg0, class_8514$class_8515 arg1, class_6880<class_5712> arg2, class_5712$class_7397 arg3, class_243 arg4, class_243 arg5)
listen(ServerWorld world, Vibrations$ListenerData listenerData, RegistryEntry<GameEvent> event, GameEvent$Emitter emitter, Vec3d emitterPos, Vec3d listenerPos)
m_280099_(C_12_ p_283229_, C_279518_$C_279523_ p_329298_, C_203228_<C_141307_> p_283344_, C_141307_$C_213130_ p_281758_, C_3046_ p_282990_, C_3046_ arg5)
public static float
a(jd arg0, jd arg1)
distanceBetweenInBlocks(BlockPos arg0, BlockPos arg1)
method_51402(class_2338 arg0, class_2338 arg1)
getTravelDelay(BlockPos emitterPos, BlockPos listenerPos)
m_280659_(C_4675_ p_282413_, C_4675_ p_281960_)
private static boolean
a(dcw arg0, exc arg1, exc arg2)
isOccluded(Level arg0, Vec3 arg1, Vec3 arg2)
method_51400(class_1937 arg0, class_243 arg1, class_243 arg2)
isOccluded(World world, Vec3d emitterPos, Vec3d listenerPos)
m_280258_(C_1596_ p_283225_, C_3046_ p_283328_, C_3046_ p_283163_)