private void | | a(fua arg0, hgy arg1, hgk arg2, int[] arg3, int arg4, int arg5, ico arg6, ico arg7) | | renderPainting(PoseStack arg0, SubmitNodeCollector arg1, RenderType arg2, int[] arg3, int arg4, int arg5, TextureAtlasSprite arg6, TextureAtlasSprite arg7) | | method_4074(class_4587 arg0, class_11659 arg1, class_1921 arg2, int[] arg3, int arg4, int arg5, class_1058 arg6, class_1058 arg7) | | renderPainting(MatrixStack arg0, OrderedRenderCommandQueue arg1, RenderLayer arg2, int[] arg3, int arg4, int arg5, Sprite arg6, Sprite arg7) | | m_115558_(C_3181_ p_427389_, C_411150_ p_431494_, C_4168_ p_366629_, int[] p_115562_, int p_115563_, int p_115564_, C_4486_ p_115565_, C_4486_ arg7) |
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private void | | a(fua$a arg0, fud arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | vertex(PoseStack$Pose arg0, VertexConsumer arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | method_23188(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | vertex(MatrixStack$Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) | | m_253084_(C_3181_$C_3183_ p_254114_, C_3187_ p_254164_, float p_254459_, float p_254183_, float p_253615_, float p_254448_, float p_253660_, int p_254342_, int p_253757_, int p_254101_, int arg10) |
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