net.minecraft.client.model

public class AxolotlModel

extends EntityModel<AxolotlRenderState>

gam
net.minecraft.client.model.AxolotlModel
net.minecraft.class_5772
net.minecraft.client.render.entity.model.AxolotlEntityModel

Field summary

Modifier and TypeField
public static final float
a
SWIMMING_LEG_XROT
field_32449
MOVING_IN_WATER_LEG_PITCH
public static final MeshTransformer
b
BABY_TRANSFORMER
field_52869
BABY_TRANSFORMER
private final ModelPart
c
tail
field_28373
tail
private final ModelPart
d
leftHindLeg
field_28374
leftHindLeg
private final ModelPart
e
rightHindLeg
field_28375
rightHindLeg
private final ModelPart
f
leftFrontLeg
field_28376
leftFrontLeg
private final ModelPart
g
rightFrontLeg
field_28377
rightFrontLeg
private final ModelPart
i
body
field_28378
body
private final ModelPart
j
head
field_28379
head
private final ModelPart
k
topGills
field_28380
topGills
private final ModelPart
l
leftGills
field_28381
leftGills
private final ModelPart
m
rightGills
field_28382
rightGills

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
a()
createBodyLayer()
method_33296()
getTexturedModelData()
public void
a(gxd arg0)
setupAnim(AxolotlRenderState arg0)
method_33293(class_10000 arg0)
setAngles(AxolotlEntityRenderState arg0)
private void
a(float arg0, float arg1)
setupLayStillOnGroundAnimation(float arg0, float arg1)
method_33291(float arg0, float arg1)
setStandingOnGroundAngles(float animationProgress, float headYaw)
private void
b(float arg0, float arg1)
setupGroundCrawlingAnimation(float arg0, float arg1)
method_33294(float arg0, float arg1)
setMovingOnGroundAngles(float animationProgress, float headYaw)
private void
c(float arg0, float arg1)
setupWaterHoveringAnimation(float arg0, float arg1)
method_33297(float arg0, float arg1)
setStandingInWaterAngles(float arg0, float arg1)
private void
a(float arg0, float arg1, float arg2)
setupSwimmingAnimation(float arg0, float arg1, float arg2)
method_33295(float arg0, float arg1, float arg2)
setMovingInWaterAngles(float arg0, float headPitch, float arg2)
private void
a(float arg0)
setupPlayDeadAnimation(float arg0)
method_33298(float arg0)
setPlayingDeadAngles(float headYaw)
private void
b(float arg0)
applyMirrorLegRotations(float arg0)
method_33299(float arg0)
copyLegAngles(float arg0)