net.minecraft.client.model

public class PlayerModel

extends HumanoidModel<PlayerRenderState>

All mapped superinterfaces:

ArmedModel, HeadedModel

gcr
net.minecraft.client.model.PlayerModel
net.minecraft.class_591
net.minecraft.client.render.entity.model.PlayerEntityModel

Field summary

Modifier and TypeField
private static final String
f
LEFT_SLEEVE
field_32540
LEFT_SLEEVE
private static final String
g
RIGHT_SLEEVE
field_32541
RIGHT_SLEEVE
private static final String
x
LEFT_PANTS
field_32536
LEFT_PANTS
private static final String
y
RIGHT_PANTS
field_32537
RIGHT_PANTS
private final List<ModelPart>
z
bodyParts
field_27466
parts
public final ModelPart
a
leftSleeve
field_3484
leftSleeve
public final ModelPart
b
rightSleeve
field_3486
rightSleeve
public final ModelPart
c
leftPants
field_3482
leftPants
public final ModelPart
d
rightPants
field_3479
rightPants
public final ModelPart
e
jacket
field_3483
jacket
private final boolean
A
slim
field_3480
thinArms

Constructor summary

ModifierConstructor
public (ModelPart arg0, boolean thinArms)

Method summary

Modifier and TypeMethod
public static MeshDefinition
a(ges arg0, boolean arg1)
createMesh(CubeDeformation arg0, boolean arg1)
method_32028(class_5605 arg0, boolean arg1)
getTexturedModelData(Dilation dilation, boolean slim)
public void
a(gzg arg0)
setupAnim(PlayerRenderState arg0)
method_62110(class_10055 arg0)
setAngles(PlayerEntityRenderState arg0)
public void
c_(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
setVisible(boolean arg0)
public void
a(bwa arg0, fgs arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)
public ModelPart
a(bam arg0)
getRandomBodyPart(RandomSource arg0)
method_22697(class_5819 arg0)
getRandomPart(Random random)
protected HumanoidModel$ArmPose
a(gzg arg0, bwa arg1)
getArmPose(PlayerRenderState arg0, HumanoidArm arg1)
method_62111(class_10055 arg0, class_1306 arg1)
getArmPose(PlayerEntityRenderState arg0, Arm arg1)