net.minecraft.client.model

public class SkeletonModel<S extends SkeletonRenderState>

extends HumanoidModel<S>

All mapped superinterfaces:

ArmedModel, HeadedModel

gdh
net.minecraft.client.model.SkeletonModel
net.minecraft.class_606
net.minecraft.client.render.entity.model.SkeletonEntityModel

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
c()
createBodyLayer()
method_32047()
getTexturedModelData()
protected static void
a(gey arg0)
createDefaultSkeletonMesh(PartDefinition arg0)
method_57794(class_5610 arg0)
addLimbs(ModelPartData data)
protected HumanoidModel$ArmPose
a(S arg0, bwa arg1)
getArmPose(S arg0, HumanoidArm arg1)
method_62117(S arg0, class_1306 arg1)
getArmPose(S arg0, Arm arg1)
public void
a(S arg0)
setupAnim(S arg0)
method_19690(S arg0)
setAngles(S arg0)
public void
a(bwa arg0, fgs arg1)
translateToHand(HumanoidArm arg0, PoseStack arg1)
method_2803(class_1306 arg0, class_4587 arg1)
setArmAngle(Arm arg0, MatrixStack arg1)