public static LayerDefinition | | a() | | createBodyLayer() | | method_32063() | | getTexturedModelData() |
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public void | |
private void | | a(boolean arg0, boolean arg1, float arg2) | | setArmsCharging(boolean arg0, boolean arg1, float arg2) | | method_48293(boolean arg0, boolean arg1, float arg2) | | setChargingArmAngles(boolean arg0, boolean arg1, float arg2) |
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public void | |
private void | | a(fgs arg0, boolean arg1) | | offsetStackPosition(PoseStack arg0, boolean arg1) | | method_47977(class_4587 arg0, boolean arg1) | | translateForHand(MatrixStack matrices, boolean mainHand) |
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