public void | | a() | | tick() | | method_3070() | | tick() |
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private boolean | | c() | | isFarAwayFromCamera() | | method_3029() | | isFar() |
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private void | | a(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, it.unimi.dsi.fastutil.ints.IntList arg6, it.unimi.dsi.fastutil.ints.IntList arg7, boolean arg8, boolean arg9) | | createParticle(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, it.unimi.dsi.fastutil.ints.IntList arg6, it.unimi.dsi.fastutil.ints.IntList arg7, boolean arg8, boolean arg9) | | method_3030(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5, it.unimi.dsi.fastutil.ints.IntList arg6, it.unimi.dsi.fastutil.ints.IntList arg7, boolean arg8, boolean arg9) | | addExplosionParticle(double x, double y, double z, double velocityX, double velocityY, double velocityZ, it.unimi.dsi.fastutil.ints.IntList colors, it.unimi.dsi.fastutil.ints.IntList targetColors, boolean trail, boolean flicker) |
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private void | | a(double arg0, int arg1, it.unimi.dsi.fastutil.ints.IntList arg2, it.unimi.dsi.fastutil.ints.IntList arg3, boolean arg4, boolean arg5) | | createParticleBall(double arg0, int arg1, it.unimi.dsi.fastutil.ints.IntList arg2, it.unimi.dsi.fastutil.ints.IntList arg3, boolean arg4, boolean arg5) | | method_3031(double arg0, int arg1, it.unimi.dsi.fastutil.ints.IntList arg2, it.unimi.dsi.fastutil.ints.IntList arg3, boolean arg4, boolean arg5) | | explodeBall(double size, int amount, it.unimi.dsi.fastutil.ints.IntList colors, it.unimi.dsi.fastutil.ints.IntList targetColors, boolean trail, boolean flicker) |
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private void | | a(double arg0, double[][] arg1, it.unimi.dsi.fastutil.ints.IntList arg2, it.unimi.dsi.fastutil.ints.IntList arg3, boolean arg4, boolean arg5, boolean arg6) | | createParticleShape(double arg0, double[][] arg1, it.unimi.dsi.fastutil.ints.IntList arg2, it.unimi.dsi.fastutil.ints.IntList arg3, boolean arg4, boolean arg5, boolean arg6) | | method_3028(double arg0, double[][] arg1, it.unimi.dsi.fastutil.ints.IntList arg2, it.unimi.dsi.fastutil.ints.IntList arg3, boolean arg4, boolean arg5, boolean arg6) | | explodeStar(double size, double[][] pattern, it.unimi.dsi.fastutil.ints.IntList colors, it.unimi.dsi.fastutil.ints.IntList targetColors, boolean trail, boolean flicker, boolean keepShape) |
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private void | | a(it.unimi.dsi.fastutil.ints.IntList arg0, it.unimi.dsi.fastutil.ints.IntList arg1, boolean arg2, boolean arg3) | | createParticleBurst(it.unimi.dsi.fastutil.ints.IntList arg0, it.unimi.dsi.fastutil.ints.IntList arg1, boolean arg2, boolean arg3) | | method_3032(it.unimi.dsi.fastutil.ints.IntList arg0, it.unimi.dsi.fastutil.ints.IntList arg1, boolean arg2, boolean arg3) | | explodeBurst(it.unimi.dsi.fastutil.ints.IntList colors, it.unimi.dsi.fastutil.ints.IntList targetColors, boolean trail, boolean flicker) |
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