public void | | a(gza arg0, fgs arg1, gll arg2, int arg3) | | render(PaintingRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3) | | method_4075(class_10049 arg0, class_4587 arg1, class_4597 arg2, int arg3) | | render(PaintingEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3) |
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public PaintingRenderState | | a() | | createRenderState() | | method_62498() | | createRenderState() |
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public void | |
private void | | a(fgs arg0, fgw arg1, int[] arg2, int arg3, int arg4, hbl arg5, hbl arg6) | | renderPainting(PoseStack arg0, VertexConsumer arg1, int[] arg2, int arg3, int arg4, TextureAtlasSprite arg5, TextureAtlasSprite arg6) | | method_4074(class_4587 arg0, class_4588 arg1, int[] arg2, int arg3, int arg4, class_1058 arg5, class_1058 arg6) | | renderPainting(MatrixStack matrices, VertexConsumer vertexConsumer, int[] lightmapCoordinates, int width, int height, Sprite paintingSprite, Sprite backSprite) |
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private void | | a(fgs$a arg0, fgw arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | vertex(PoseStack$Pose arg0, VertexConsumer arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | method_23188(class_4587$class_4665 arg0, class_4588 arg1, float arg2, float arg3, float arg4, float arg5, float arg6, int arg7, int arg8, int arg9, int arg10) | | vertex(MatrixStack$Entry matrix, VertexConsumer vertexConsumer, float x, float y, float u, float v, float z, int normalX, int normalY, int normalZ, int light) |
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