net.minecraft.client.renderer.entity.layers

public class LivingEntityEmissiveLayer<S extends LivingEntityRenderState, M extends EntityModel<S>>

extends RenderLayer<S, M>

gvy
net.minecraft.client.renderer.entity.layers.LivingEntityEmissiveLayer
net.minecraft.class_7288
net.minecraft.client.render.entity.feature.EmissiveFeatureRenderer

Field summary

Modifier and TypeField
private final ResourceLocation
a
texture
field_38355
texture
private final LivingEntityEmissiveLayer$AlphaFunction<S>
b
alphaFunction
field_38356
animationAngleAdjuster
private final LivingEntityEmissiveLayer$DrawSelector<S, M>
c
drawSelector
field_38464
modelPartVisibility
private final Function<ResourceLocation, RenderType>
d
bufferProvider
field_54861
renderLayerFunction

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> context, ResourceLocation texture, LivingEntityEmissiveLayer$AlphaFunction<S> animationAngleAdjuster, LivingEntityEmissiveLayer$DrawSelector<S, M> modelPartVisibility, Function<ResourceLocation, RenderType> renderLayerFunction)

Method summary

Modifier and TypeMethod
public void
a(fgs arg0, gll arg1, int arg2, S arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, S arg3, float arg4, float arg5)
method_42613(class_4587 arg0, class_4597 arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, S arg3, float arg4, float arg5)
private boolean
a(S arg0)
onlyDrawSelectedParts(S arg0)
method_42746(S arg0)
updateModelPartVisibility(S state)
private void
a()
resetDrawForAllParts()
method_42748()
unhideAllModelParts()