net.minecraft.client.renderer.texture

public class TextureManager

implements PreparableReloadListener, Tickable, AutoCloseable

hbm
net.minecraft.client.renderer.texture.TextureManager
net.minecraft.class_1060
net.minecraft.client.texture.TextureManager

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
b
LOGGER
field_5288
LOGGER
public static final ResourceLocation
a
INTENTIONAL_MISSING_TEXTURE
field_5285
MISSING_IDENTIFIER
private final Map<ResourceLocation, AbstractTexture>
c
byPath
field_5286
textures
private final Set<Tickable>
d
tickableTextures
field_5284
tickListeners
private final Map<String, Integer>
e
prefixRegister
field_5283
dynamicIdCounters
private final ResourceManager
f
resourceManager
field_5287
resourceContainer

Constructor summary

ModifierConstructor
public (ResourceManager resourceManager)

Method summary

Modifier and TypeMethod
public void
a(alz arg0, haw arg1)
register(ResourceLocation arg0, AbstractTexture arg1)
method_4616(class_2960 arg0, class_1044 arg1)
registerTexture(Identifier id, AbstractTexture texture)
private void
c(alz arg0, haw arg1)
safeClose(ResourceLocation arg0, AbstractTexture arg1)
method_30299(class_2960 arg0, class_1044 arg1)
closeTexture(Identifier id, AbstractTexture texture)
private AbstractTexture
d(alz arg0, haw arg1)
loadTexture(ResourceLocation arg0, AbstractTexture arg1)
method_24303(class_2960 arg0, class_1044 arg1)
loadTexture(Identifier id, AbstractTexture texture)
public AbstractTexture
a(alz arg0)
getTexture(ResourceLocation arg0)
method_4619(class_2960 arg0)
getTexture(Identifier id)
public AbstractTexture
b(alz arg0, haw arg1)
getTexture(ResourceLocation arg0, AbstractTexture arg1)
method_34590(class_2960 arg0, class_1044 arg1)
getOrDefault(Identifier id, AbstractTexture fallback)
public ResourceLocation
a(String arg0, hay arg1)
register(String arg0, DynamicTexture arg1)
method_4617(String arg0, class_1043 arg1)
registerDynamicTexture(String prefix, NativeImageBackedTexture texture)
public CompletableFuture<Void>
a(alz arg0, Executor arg1)
preload(ResourceLocation arg0, Executor arg1)
method_18168(class_2960 arg0, Executor arg1)
loadTextureAsync(Identifier id, Executor executor)
private static void
a(Runnable arg0)
execute(Runnable arg0)
method_22812(Runnable arg0)
runOnRenderThread(Runnable runnable)
public void
f()
tick()
method_4622()
tick()
public void
b(alz arg0)
release(ResourceLocation arg0)
method_4615(class_2960 arg0)
destroyTexture(Identifier id)
public void
close()
close()
public CompletableFuture<Void>
a(avp$a arg0, avv arg1, Executor arg2, Executor arg3)
reload(PreparableReloadListener$PreparationBarrier arg0, ResourceManager arg1, Executor arg2, Executor arg3)
method_25931(class_3302$class_4045 arg0, class_3300 arg1, Executor arg2, Executor arg3)
reload(ResourceReloader$Synchronizer arg0, ResourceManager arg1, Executor arg2, Executor arg3)
public void
a(Path arg0)
dumpAllSheets(Path arg0)
method_49715(Path arg0)
dumpDynamicTextures(Path path)
private void
b(Path arg0)
_dumpAllSheets(Path arg0)
method_49717(Path arg0)
dumpDynamicTexturesInternal(Path path)