net.minecraft.gametest.framework

public class GameTestRunner

tv
net.minecraft.gametest.framework.GameTestRunner
net.minecraft.class_4520
net.minecraft.test.TestRunContext
net.minecraft.gametest.framework.GameTestHarnessRunner

Field summary

Modifier and TypeField
public static final int
a
DEFAULT_TESTS_PER_ROW
field_33151
DEFAULT_TESTS_PER_ROW
private static final org.slf4j.Logger
b
LOGGER
field_48470
LOGGER
final ServerLevel
c
level
field_48471
world
private final GameTestTicker
d
testTicker
field_48472
manager
private final List<GameTestInfo>
e
allTestInfos
field_48473
states
private com.google.common.collect.ImmutableList<GameTestBatch>
f
batches
field_48474
batches
final List<GameTestBatchListener>
g
batchListeners
field_48475
batchListeners
private final List<GameTestInfo>
h
scheduledForRerun
field_48476
toBeRetried
private final GameTestRunner$GameTestBatcher
i
testBatcher
field_48477
batcher
private boolean
j
stopped
field_48478
stopped
GameTestBatch
k
currentBatch
field_48479
currentBatch
private final GameTestRunner$StructureSpawner
l
existingStructureSpawner
field_48480
reuseSpawner
private final GameTestRunner$StructureSpawner
m
newStructureSpawner
field_48481
initialSpawner
final boolean
n
haltOnError
field_52279
stopAfterFailure

Constructor summary

ModifierConstructor
protected (GameTestRunner$GameTestBatcher batcher, Collection<GameTestBatch> batches, ServerLevel world, GameTestTicker manager, GameTestRunner$StructureSpawner reuseSpawner, GameTestRunner$StructureSpawner initialSpawner, boolean stopAfterFailure)

Method summary

Modifier and TypeMethod
public List<GameTestInfo>
a()
getTestInfos()
method_56219()
getStates()
public void
b()
start()
method_56226()
start()
public void
c()
stop()
method_56229()
clear()
public void
a(ts arg0)
rerunTest(GameTestInfo arg0)
method_56224(class_4517 arg0)
retry(GameTestState state)
void
a(int arg0)
runBatch(int arg0)
method_56220(int arg0)
runBatch(int batchIndex)
private void
d()
runScheduledRerunTests()
method_56231()
onFinish()
public void
a(to arg0)
addListener(GameTestBatchListener arg0)
method_56223(class_9114 arg0)
addBatchListener(BatchListener batchListener)
private Collection<GameTestInfo>
a(Collection<ts> arg0)
createStructuresForBatch(Collection<GameTestInfo> arg0)
method_56221(Collection<class_4517> arg0)
prepareStructures(Collection<GameTestState> oldStates)
private Optional<GameTestInfo>
b(ts arg0)
spawn(GameTestInfo arg0)
method_56228(class_4517 arg0)
prepareStructure(GameTestState oldState)
public static void
a(ash arg0)
clearMarkers(ServerLevel arg0)
method_22213(class_3218 arg0)
clearDebugMarkers(ServerWorld world)