net.minecraft.world.entity.ai.behavior

public abstract class OneShot<E extends LivingEntity>

implements BehaviorControl<E>, Trigger<E>

bzk
net.minecraft.world.entity.ai.behavior.OneShot
net.minecraft.class_7894
net.minecraft.entity.ai.brain.task.SingleTickTask
net.minecraft.world.entity.ai.behavior.OneShot

Field summary

Modifier and TypeField
private Behavior$Status
a
status
field_40994
status

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public final Behavior$Status
a()
getStatus()
method_18921()
getStatus()
public final boolean
e(ash arg0, E arg1, long arg2)
tryStart(ServerLevel arg0, E arg1, long arg2)
method_18922(class_3218 arg0, E arg1, long arg2)
tryStarting(ServerWorld arg0, E arg1, long arg2)
public final void
f(ash arg0, E arg1, long arg2)
tickOrStop(ServerLevel arg0, E arg1, long arg2)
method_18923(class_3218 arg0, E arg1, long arg2)
tick(ServerWorld arg0, E arg1, long arg2)
public final void
g(ash arg0, E arg1, long arg2)
doStop(ServerLevel arg0, E arg1, long arg2)
method_18925(class_3218 arg0, E arg1, long arg2)
stop(ServerWorld arg0, E arg1, long arg2)
public String
b()
debugString()
method_46910()
getName()