net.minecraft.world.level.chunk.status

public class ChunkStatusTasks

eat
net.minecraft.world.level.chunk.status.ChunkStatusTasks
net.minecraft.class_9310
net.minecraft.world.chunk.ChunkGenerating
net.minecraft.world.level.chunk.status.ChunkStatusTasks

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
private static boolean
a(dzq arg0)
isLighted(ChunkAccess arg0)
method_57595(class_2791 arg0)
isLightOn(Chunk chunk)
static CompletableFuture<ChunkAccess>
a(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
passThrough(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57596(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
noop(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
b(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
generateStructureStarts(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57601(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
generateStructures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
c(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
loadStructureStarts(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57600(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
loadStructures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
d(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
generateStructureReferences(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57603(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
generateStructureReferences(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
e(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
generateBiomes(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57605(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
populateBiomes(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
f(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
generateNoise(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57607(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
populateNoise(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
g(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
generateSurface(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57608(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
buildSurface(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
h(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
generateCarvers(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57609(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
carve(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
i(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
generateFeatures(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57610(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
generateFeatures(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
j(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
initializeLight(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57594(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
initializeLight(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
k(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
light(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_60555(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
light(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
l(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
generateSpawn(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_57613(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
generateEntities(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
static CompletableFuture<ChunkAccess>
m(eaw arg0, eau arg1, bay<ary> arg2, dzq arg3)
full(WorldGenContext arg0, ChunkStep arg1, StaticCache2D<GenerationChunkHolder> arg2, ChunkAccess arg3)
method_60556(class_9312 arg0, class_9770 arg1, class_9762<class_9761> arg2, class_2791 arg3)
convertToFullChunk(ChunkGenerationContext context, ChunkGenerationStep step, BoundedRegionArray<AbstractChunkHolder> chunks, Chunk chunk)
private static void
a(ash arg0, List<ux> arg1)
postLoadProtoChunk(ServerLevel arg0, List<CompoundTag> arg1)
method_60552(class_3218 arg0, List<class_2487> arg1)
addEntities(ServerWorld world, List<NbtCompound> entities)