net.minecraft.world.level.levelgen.structure.structures

public class EndCityPieces

eqh
net.minecraft.world.level.levelgen.structure.structures.EndCityPieces
net.minecraft.class_3342
net.minecraft.structure.EndCityGenerator
net.minecraft.world.level.levelgen.structure.structures.EndCityPieces

Field summary

Modifier and TypeField
private static final int
a
MAX_GEN_DEPTH
field_31549
MAX_DEPTH
static final EndCityPieces$SectionGenerator
b
HOUSE_TOWER_GENERATOR
field_14390
BUILDING
static final List<Tuple<Rotation, BlockPos>>
c
TOWER_BRIDGES
field_14385
SMALL_TOWER_BRIDGE_ATTACHMENTS
static final EndCityPieces$SectionGenerator
d
TOWER_GENERATOR
field_14386
SMALL_TOWER
static final EndCityPieces$SectionGenerator
e
TOWER_BRIDGE_GENERATOR
field_14387
BRIDGE_PIECE
static final List<Tuple<Rotation, BlockPos>>
f
FAT_TOWER_BRIDGES
field_14388
FAT_TOWER_BRIDGE_ATTACHMENTS
static final EndCityPieces$SectionGenerator
g
FAT_TOWER_GENERATOR
field_14384
FAT_TOWER

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
static EndCityPieces$EndCityPiece
a(esn arg0, eqh$a arg1, jh arg2, String arg3, drc arg4, boolean arg5)
addPiece(StructureTemplateManager arg0, EndCityPieces$EndCityPiece arg1, BlockPos arg2, String arg3, Rotation arg4, boolean arg5)
method_14684(class_3485 arg0, class_3342$class_3343 arg1, class_2338 arg2, String arg3, class_2470 arg4, boolean arg5)
createPiece(StructureTemplateManager structureTemplateManager, EndCityGenerator$Piece lastPiece, BlockPos relativePosition, String template, BlockRotation rotation, boolean ignoreAir)
public static void
a(esn arg0, jh arg1, drc arg2, List<eoo> arg3, bam arg4)
startHouseTower(StructureTemplateManager arg0, BlockPos arg1, Rotation arg2, List<StructurePiece> arg3, RandomSource arg4)
method_14679(class_3485 arg0, class_2338 arg1, class_2470 arg2, List<class_3443> arg3, class_5819 arg4)
addPieces(StructureTemplateManager structureTemplateManager, BlockPos pos, BlockRotation rotation, List<StructurePiece> pieces, Random random)
static EndCityPieces$EndCityPiece
a(List<eoo> arg0, eqh$a arg1)
addHelper(List<StructurePiece> arg0, EndCityPieces$EndCityPiece arg1)
method_14681(List<class_3443> arg0, class_3342$class_3343 arg1)
addPiece(List<StructurePiece> pieces, EndCityGenerator$Piece piece)
static boolean
a(esn arg0, eqh$b arg1, int arg2, eqh$a arg3, jh arg4, List<eoo> arg5, bam arg6)
recursiveChildren(StructureTemplateManager arg0, EndCityPieces$SectionGenerator arg1, int arg2, EndCityPieces$EndCityPiece arg3, BlockPos arg4, List<StructurePiece> arg5, RandomSource arg6)
method_14673(class_3485 arg0, class_3342$class_3344 arg1, int arg2, class_3342$class_3343 arg3, class_2338 arg4, List<class_3443> arg5, class_5819 arg6)
createPart(StructureTemplateManager manager, EndCityGenerator$Part piece, int depth, EndCityGenerator$Piece parent, BlockPos pos, List<StructurePiece> pieces, Random random)