net.minecraft.client.multiplayer

public class RegistryDataCollector

ggo
net.minecraft.client.multiplayer.RegistryDataCollector
net.minecraft.class_9173
net.minecraft.client.network.ClientRegistries

Field summary

Modifier and TypeField
private RegistryDataCollector$ContentsCollector
a
contentsCollector
field_48767
dynamicRegistries
private RegistryDataCollector$TagCollector
b
tagCollector
field_48768
tags

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(aku<? extends ke<?>> arg0, List<ki$a> arg1)
appendContents(ResourceKey<? extends Registry<?>> arg0, List<RegistrySynchronization$PackedRegistryEntry> arg1)
method_56583(class_5321<? extends class_2378<?>> arg0, List<class_7782$class_9176> arg1)
putDynamicRegistry(RegistryKey<? extends Registry<?>> registryRef, List<SerializableRegistries$SerializedRegistryEntry> entries)
public void
a(Map<aku<? extends ke<?>>, axh$a> arg0)
appendTags(Map<ResourceKey<? extends Registry<?>>, TagNetworkSerialization$NetworkPayload> arg0)
method_56586(Map<class_5321<? extends class_2378<?>>, class_6864$class_5748> arg0)
putTags(Map<RegistryKey<? extends Registry<?>>, TagPacketSerializer$Serialized> tags)
private static <T> Registry$PendingTags<T>
a(kf$b arg0, aku<? extends ke<? extends T>> arg1, axh$a arg2)
resolveRegistryTags(RegistryAccess$Frozen arg0, ResourceKey<? extends Registry<? extends T>> arg1, TagNetworkSerialization$NetworkPayload arg2)
method_62160(class_5455$class_6890 arg0, class_5321<? extends class_2378<? extends T>> arg1, class_6864$class_5748 arg2)
startTagReload(DynamicRegistryManager$Immutable registryManager, RegistryKey<? extends Registry<? extends T>> registryRef, TagPacketSerializer$Serialized tags)
private RegistryAccess
a(aus arg0, ggo$a arg1, boolean arg2)
loadNewElementsAndTags(ResourceProvider arg0, RegistryDataCollector$ContentsCollector arg1, boolean arg2)
method_62155(class_5912 arg0, class_9173$class_9174 arg1, boolean arg2)
createRegistryManager(ResourceFactory resourceFactory, ClientRegistries$DynamicRegistries dynamicRegistries, boolean local)
private static void
a(o arg0, Map<aku<? extends ke<?>>, akq$c> arg1, List<ke$a<?>> arg2)
addCrashDetails(CrashReport arg0, Map<ResourceKey<? extends Registry<?>>, RegistryDataLoader$NetworkedRegistryData> arg1, List<Registry$PendingTags<?>> arg2)
method_64903(class_128 arg0, Map<class_5321<? extends class_2378<?>>, class_7655$class_9841> arg1, List<class_2378$class_10106<?>> arg2)
addCrashReportSection(CrashReport crashReport, Map<RegistryKey<? extends Registry<?>>, RegistryLoader$ElementsAndTags> data, List<Registry$PendingTagLoad<?>> tags)
private void
a(ggo$b arg0, kf$b arg1, boolean arg2)
loadOnlyTags(RegistryDataCollector$TagCollector arg0, RegistryAccess$Frozen arg1, boolean arg2)
method_62157(class_9173$class_9954 arg0, class_5455$class_6890 arg1, boolean arg2)
loadTags(ClientRegistries$Tags tags, DynamicRegistryManager$Immutable registryManager, boolean local)
public RegistryAccess$Frozen
a(aus arg0, kf$b arg1, boolean arg2)
collectGameRegistries(ResourceProvider arg0, RegistryAccess$Frozen arg1, boolean arg2)
method_56585(class_5912 arg0, class_5455$class_6890 arg1, boolean arg2)
createRegistryManager(ResourceFactory resourceFactory, DynamicRegistryManager$Immutable registryManager, boolean local)