public void | | a(S arg0, ffv arg1, glz arg2, int arg3) | | render(S arg0, PoseStack arg1, MultiBufferSource arg2, int arg3) | | method_3875(S arg0, class_4587 arg1, class_4597 arg2, int arg3) | | render(S arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3) |
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protected abstract ResourceLocation | | a(S arg0) | | getTextureLocation(S arg0) | | method_4120(S arg0) | | getTexture(S state) |
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public void | | a(T arg0, S arg1, float arg2) | | extractRenderState(T arg0, S arg1, float arg2) | | method_62377(T arg0, S arg1, float arg2) | | updateRenderState(T arg0, S arg1, float arg2) |
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