public void | |
public ResourceLocation | |
public SalmonRenderState | | b() | | createRenderState() | | method_62521() | | createRenderState() |
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protected void | | a(had arg0, ffv arg1, float arg2, float arg3) | | setupRotations(SalmonRenderState arg0, PoseStack arg1, float arg2, float arg3) | | method_4100(class_10062 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(SalmonEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) |
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public void | | a(had arg0, ffv arg1, glz arg2, int arg3) | | render(SalmonRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3) | | method_62520(class_10062 arg0, class_4587 arg1, class_4597 arg2, int arg3) | | render(SalmonEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3) |
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