net.minecraft.client.renderer.entity

public class SalmonRenderer

extends MobRenderer<Salmon, SalmonRenderState, SalmonModel>

All mapped superinterfaces:

RenderLayerParent

gud
net.minecraft.client.renderer.entity.SalmonRenderer
net.minecraft.class_938
net.minecraft.client.render.entity.SalmonEntityRenderer

Field summary

Modifier and TypeField
private static final ResourceLocation
a
SALMON_LOCATION
field_4767
TEXTURE
private final SalmonModel
b
smallSalmonModel
field_53198
smallModel
private final SalmonModel
k
mediumSalmonModel
field_53199
mediumModel
private final SalmonModel
l
largeSalmonModel
field_53200
largeModel

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
public void
a(chu arg0, had arg1, float arg2)
extractRenderState(Salmon arg0, SalmonRenderState arg1, float arg2)
method_62519(class_1462 arg0, class_10062 arg1, float arg2)
updateRenderState(SalmonEntity arg0, SalmonEntityRenderState arg1, float arg2)
public ResourceLocation
a(had arg0)
getTextureLocation(SalmonRenderState arg0)
method_4101(class_10062 arg0)
getTexture(SalmonEntityRenderState arg0)
public SalmonRenderState
b()
createRenderState()
method_62521()
createRenderState()
protected void
a(had arg0, ffv arg1, float arg2, float arg3)
setupRotations(SalmonRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4100(class_10062 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(SalmonEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)
public void
a(had arg0, ffv arg1, glz arg2, int arg3)
render(SalmonRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3)
method_62520(class_10062 arg0, class_4587 arg1, class_4597 arg2, int arg3)
render(SalmonEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)