public Vec3 | |
public boolean | | a(cmf arg0, gpr arg1, double arg2, double arg3, double arg4) | | shouldRender(Shulker arg0, Frustum arg1, double arg2, double arg3, double arg4) | | method_4112(class_1606 arg0, class_4604 arg1, double arg2, double arg3, double arg4) | | shouldRender(ShulkerEntity arg0, Frustum arg1, double arg2, double arg3, double arg4) |
|
public ResourceLocation | |
public ShulkerRenderState | | b() | | createRenderState() | | method_62527() | | createRenderState() |
|
public void | |
public static ResourceLocation | |
protected void | | a(hag arg0, ffv arg1, float arg2, float arg3) | | setupRotations(ShulkerRenderState arg0, PoseStack arg1, float arg2, float arg3) | | method_4114(class_10065 arg0, class_4587 arg1, float arg2, float arg3) | | setupTransforms(ShulkerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3) |
|