net.minecraft.client.renderer.entity

public class TropicalFishRenderer

extends MobRenderer<TropicalFish, TropicalFishRenderState, EntityModel<TropicalFishRenderState>>

All mapped superinterfaces:

RenderLayerParent

gux
net.minecraft.client.renderer.entity.TropicalFishRenderer
net.minecraft.class_959
net.minecraft.client.render.entity.TropicalFishEntityRenderer

Field summary

Modifier and TypeField
private final EntityModel<TropicalFishRenderState>
a
modelA
field_4800
smallModel
private final EntityModel<TropicalFishRenderState>
b
modelB
field_4799
largeModel
private static final ResourceLocation
k
MODEL_A_TEXTURE
field_41643
A_TEXTURE
private static final ResourceLocation
l
MODEL_B_TEXTURE
field_41644
B_TEXTURE

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context arg0)

Method summary

Modifier and TypeMethod
public ResourceLocation
a(has arg0)
getTextureLocation(TropicalFishRenderState arg0)
method_4141(class_10076 arg0)
getTexture(TropicalFishEntityRenderState arg0)
public TropicalFishRenderState
b()
createRenderState()
method_62561()
createRenderState()
public void
a(chz arg0, has arg1, float arg2)
extractRenderState(TropicalFish arg0, TropicalFishRenderState arg1, float arg2)
method_62559(class_1474 arg0, class_10076 arg1, float arg2)
updateRenderState(TropicalFishEntity arg0, TropicalFishEntityRenderState arg1, float arg2)
public void
a(has arg0, ffv arg1, glz arg2, int arg3)
render(TropicalFishRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3)
method_4140(class_10076 arg0, class_4587 arg1, class_4597 arg2, int arg3)
render(TropicalFishEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3)
protected int
b(has arg0)
getModelTint(TropicalFishRenderState arg0)
method_62560(class_10076 arg0)
getMixColor(TropicalFishEntityRenderState arg0)
protected void
a(has arg0, ffv arg1, float arg2, float arg3)
setupRotations(TropicalFishRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4142(class_10076 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(TropicalFishEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)