public static LayerDefinition | | a() | | createSkullLayer() | | method_32199() | | getTexturedModelData() |
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protected int | |
public void | | a(hba arg0, ffv arg1, glz arg2, int arg3) | | render(WitherSkullRenderState arg0, PoseStack arg1, MultiBufferSource arg2, int arg3) | | method_4159(class_10084 arg0, class_4587 arg1, class_4597 arg2, int arg3) | | render(WitherSkullEntityRenderState arg0, MatrixStack arg1, VertexConsumerProvider arg2, int arg3) |
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private ResourceLocation | |
public WitherSkullRenderState | | b() | | createRenderState() | | method_62580() | | createRenderState() |
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public void | |