net.minecraft.client.renderer.texture

public class TextureManager

implements PreparableReloadListener, Tickable, AutoCloseable

hev
net.minecraft.client.renderer.texture.TextureManager
net.minecraft.class_1060
net.minecraft.client.texture.TextureManager

Field summary

Modifier and TypeField
private static final org.slf4j.Logger
b
LOGGER
field_5288
LOGGER
public static final ResourceLocation
a
INTENTIONAL_MISSING_TEXTURE
field_5285
MISSING_IDENTIFIER
private final Map<ResourceLocation, AbstractTexture>
c
byPath
field_5286
textures
private final Set<Tickable>
d
tickableTextures
field_5284
tickListeners
private final ResourceManager
e
resourceManager
field_5287
resourceContainer

Constructor summary

ModifierConstructor
public (ResourceManager resourceManager)

Method summary

Modifier and TypeMethod
public void
a(akv arg0, hek arg1)
registerAndLoad(ResourceLocation arg0, ReloadableTexture arg1)
method_65876(class_2960 arg0, class_10537 arg1)
registerTexture(Identifier id, ReloadableTexture texture)
private TextureContents
b(akv arg0, hek arg1)
loadContentsSafe(ResourceLocation arg0, ReloadableTexture arg1)
method_65925(class_2960 arg0, class_10537 arg1)
loadTexture(Identifier id, ReloadableTexture texture)
public void
a(akv arg0)
registerForNextReload(ResourceLocation arg0)
method_65875(class_2960 arg0)
registerTexture(Identifier id)
public void
a(akv arg0, hee arg1)
register(ResourceLocation arg0, AbstractTexture arg1)
method_4616(class_2960 arg0, class_1044 arg1)
registerTexture(Identifier id, AbstractTexture texture)
private void
b(akv arg0, hee arg1)
safeClose(ResourceLocation arg0, AbstractTexture arg1)
method_30299(class_2960 arg0, class_1044 arg1)
closeTexture(Identifier id, AbstractTexture texture)
public AbstractTexture
b(akv arg0)
getTexture(ResourceLocation arg0)
method_4619(class_2960 arg0)
getTexture(Identifier id)
public void
e()
tick()
method_4622()
tick()
public void
c(akv arg0)
release(ResourceLocation arg0)
method_4615(class_2960 arg0)
destroyTexture(Identifier id)
public void
close()
close()
public CompletableFuture<Void>
a(auj$a arg0, aup arg1, Executor arg2, Executor arg3)
reload(PreparableReloadListener$PreparationBarrier arg0, ResourceManager arg1, Executor arg2, Executor arg3)
method_25931(class_3302$class_4045 arg0, class_3300 arg1, Executor arg2, Executor arg3)
reload(ResourceReloader$Synchronizer arg0, ResourceManager arg1, Executor arg2, Executor arg3)
public void
a(Path arg0)
dumpAllSheets(Path arg0)
method_49715(Path arg0)
dumpDynamicTextures(Path path)
private void
b(Path arg0)
_dumpAllSheets(Path arg0)
method_49717(Path arg0)
dumpDynamicTexturesInternal(Path path)
private static TextureContents
a(aup arg0, akv arg1, hek arg2)
loadContents(ResourceManager arg0, ResourceLocation arg1, ReloadableTexture arg2)
method_65877(class_3300 arg0, class_2960 arg1, class_10537 arg2)
loadTexture(ResourceManager resourceManager, Identifier textureId, ReloadableTexture texture)
private static TextureManager$PendingReload
a(aup arg0, akv arg1, hek arg2, Executor arg3)
scheduleLoad(ResourceManager arg0, ResourceLocation arg1, ReloadableTexture arg2, Executor arg3)
method_65878(class_3300 arg0, class_2960 arg1, class_10537 arg2, Executor arg3)
reloadTexture(ResourceManager resourceManager, Identifier textureId, ReloadableTexture texture, Executor prepareExecutor)