public void | |
private TextureContents | |
public void | |
public void | |
private void | |
public AbstractTexture | |
public void | | e() | | tick() | | method_4622() | | tick() |
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public void | |
public void | |
public CompletableFuture<Void> | | a(auj$a arg0, aup arg1, Executor arg2, Executor arg3) | | reload(PreparableReloadListener$PreparationBarrier arg0, ResourceManager arg1, Executor arg2, Executor arg3) | | method_25931(class_3302$class_4045 arg0, class_3300 arg1, Executor arg2, Executor arg3) | | reload(ResourceReloader$Synchronizer arg0, ResourceManager arg1, Executor arg2, Executor arg3) |
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public void | | a(Path arg0) | | dumpAllSheets(Path arg0) | | method_49715(Path arg0) | | dumpDynamicTextures(Path path) |
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private void | | b(Path arg0) | | _dumpAllSheets(Path arg0) | | method_49717(Path arg0) | | dumpDynamicTexturesInternal(Path path) |
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private static TextureContents | |
private static TextureManager$PendingReload | | a(aup arg0, akv arg1, hek arg2, Executor arg3) | | scheduleLoad(ResourceManager arg0, ResourceLocation arg1, ReloadableTexture arg2, Executor arg3) | | method_65878(class_3300 arg0, class_2960 arg1, class_10537 arg2, Executor arg3) | | reloadTexture(ResourceManager resourceManager, Identifier textureId, ReloadableTexture texture, Executor prepareExecutor) |
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