net.minecraft.server.commands

public class TitleCommand

apf
net.minecraft.server.commands.TitleCommand
net.minecraft.class_3151
net.minecraft.server.command.TitleCommand
net.minecraft.server.commands.CommandTitle

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
a(com.mojang.brigadier.CommandDispatcher<ex> arg0, et arg1)
register(com.mojang.brigadier.CommandDispatcher<CommandSourceStack> arg0, CommandBuildContext arg1)
method_13804(com.mojang.brigadier.CommandDispatcher<class_2168> arg0, class_7157 arg1)
register(com.mojang.brigadier.CommandDispatcher<ServerCommandSource> dispatcher, CommandRegistryAccess registryAccess)
private static int
a(ex arg0, Collection<are> arg1)
clearTitle(CommandSourceStack arg0, Collection<ServerPlayer> arg1)
method_13805(class_2168 arg0, Collection<class_3222> arg1)
executeClear(ServerCommandSource source, Collection<ServerPlayerEntity> targets)
private static int
b(ex arg0, Collection<are> arg1)
resetTitle(CommandSourceStack arg0, Collection<ServerPlayer> arg1)
method_13799(class_2168 arg0, Collection<class_3222> arg1)
executeReset(ServerCommandSource source, Collection<ServerPlayerEntity> targets)
private static int
a(ex arg0, Collection<are> arg1, wp arg2, String arg3, Function<wp, yw<?>> arg4)
showTitle(CommandSourceStack arg0, Collection<ServerPlayer> arg1, Component arg2, String arg3, Function<Component, Packet<?>> arg4)
method_13802(class_2168 arg0, Collection<class_3222> arg1, class_2561 arg2, String arg3, Function<class_2561, class_2596<?>> arg4)
executeTitle(ServerCommandSource source, Collection<ServerPlayerEntity> targets, Text title, String titleType, Function<Text, Packet<?>> constructor)
private static int
a(ex arg0, Collection<are> arg1, int arg2, int arg3, int arg4)
setTimes(CommandSourceStack arg0, Collection<ServerPlayer> arg1, int arg2, int arg3, int arg4)
method_13806(class_2168 arg0, Collection<class_3222> arg1, int arg2, int arg3, int arg4)
executeTimes(ServerCommandSource source, Collection<ServerPlayerEntity> targets, int fadeIn, int stay, int fadeOut)