BlockEntity | |
default <T extends BlockEntity> Optional<T> | |
BlockState | |
FluidState | |
default int | |
default Stream<BlockState> | |
default BlockHitResult | |
default BlockHitResult | |
default BlockHitResult | | a(fbb arg0, fbb arg1, ji arg2, fbv arg3, dwy arg4) | | clipWithInteractionOverride(Vec3 arg0, Vec3 arg1, BlockPos arg2, VoxelShape arg3, BlockState arg4) | | method_17745(class_243 arg0, class_243 arg1, class_2338 arg2, class_265 arg3, class_2680 arg4) | | raycastBlock(Vec3d start, Vec3d end, BlockPos pos, VoxelShape shape, BlockState state) |
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default double | |
default double | |
static <T, C> T | | a(fbb arg0, fbb arg1, C arg2, BiFunction<C, ji, T> arg3, Function<C, T> arg4) | | traverseBlocks(Vec3 arg0, Vec3 arg1, C arg2, BiFunction<C, BlockPos, T> arg3, Function<C, T> arg4) | | method_17744(class_243 arg0, class_243 arg1, C arg2, BiFunction<C, class_2338, T> arg3, Function<C, T> arg4) | | raycast(Vec3d start, Vec3d end, C context, BiFunction<C, BlockPos, T> blockHitFactory, Function<C, T> missFactory) |
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static Iterable<BlockPos> | |
private static void | | a(Set<ji> arg0, fbb arg1, fbb arg2, faw arg3) | | addCollisionsAlongTravel(Set<BlockPos> arg0, Vec3 arg1, Vec3 arg2, AABB arg3) | | method_61715(Set<class_2338> arg0, class_243 arg1, class_243 arg2, class_238 arg3) | | collectCollisionsBetween(Set<BlockPos> result, Vec3d oldPos, Vec3d newPos, Box boundingBox) |
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