com.mojang.blaze3d.opengl

public class GlConst

com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst
com.mojang.blaze3d.opengl.GlConst

Field summary

Modifier and TypeField
public static final int
GL_READ_FRAMEBUFFER
GL_READ_FRAMEBUFFER
public static final int
GL_DRAW_FRAMEBUFFER
GL_DRAW_FRAMEBUFFER
public static final int
GL_TRUE
GL_TRUE
public static final int
GL_FALSE
GL_FALSE
public static final int
GL_NONE
GL_NONE
public static final int
GL_LINES
GL_LINES
public static final int
GL_LINE_STRIP
GL_LINE_STRIP
public static final int
GL_TRIANGLE_STRIP
GL_TRIANGLE_STRIP
public static final int
GL_TRIANGLE_FAN
GL_TRIANGLE_FAN
public static final int
GL_TRIANGLES
GL_TRIANGLES
public static final int
GL_WRITE_ONLY
GL_WRITE_ONLY
public static final int
GL_READ_ONLY
GL_READ_ONLY
public static final int
GL_MAP_READ_BIT
GL_MAP_READ_BIT
public static final int
GL_EQUAL
GL_EQUAL
public static final int
GL_LEQUAL
GL_LEQUAL
public static final int
GL_LESS
GL_LESS
public static final int
GL_GREATER
GL_GREATER
public static final int
GL_GEQUAL
GL_GEQUAL
public static final int
GL_ALWAYS
GL_ALWAYS
public static final int
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MAG_FILTER
public static final int
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_MIN_FILTER
public static final int
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_S
public static final int
GL_TEXTURE_WRAP_T
GL_TEXTURE_WRAP_T
public static final int
GL_NEAREST
GL_NEAREST
public static final int
GL_LINEAR
GL_LINEAR
public static final int
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_LINEAR
public static final int
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_LINEAR
public static final int
GL_CLAMP_TO_EDGE
GL_CLAMP_TO_EDGE
public static final int
GL_REPEAT
GL_REPEAT
public static final int
GL_FRONT
GL_FRONT
public static final int
GL_FRONT_AND_BACK
GL_FRONT_AND_BACK
public static final int
GL_LINE
GL_LINE
public static final int
GL_FILL
GL_FILL
public static final int
GL_BYTE
GL_BYTE
public static final int
GL_UNSIGNED_BYTE
GL_UNSIGNED_BYTE
public static final int
GL_SHORT
GL_SHORT
public static final int
GL_UNSIGNED_SHORT
GL_UNSIGNED_SHORT
public static final int
GL_INT
GL_INT
public static final int
GL_UNSIGNED_INT
GL_UNSIGNED_INT
public static final int
GL_FLOAT
GL_FLOAT
public static final int
GL_ZERO
GL_ZERO
public static final int
GL_ONE
GL_ONE
public static final int
GL_SRC_COLOR
GL_SRC_COLOR
public static final int
GL_ONE_MINUS_SRC_COLOR
GL_ONE_MINUS_SRC_COLOR
public static final int
GL_SRC_ALPHA
GL_SRC_ALPHA
public static final int
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_ALPHA
public static final int
GL_DST_ALPHA
GL_DST_ALPHA
public static final int
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_ALPHA
public static final int
GL_DST_COLOR
GL_DST_COLOR
public static final int
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_DST_COLOR
public static final int
GL_REPLACE
GL_REPLACE
public static final int
GL_DEPTH_BUFFER_BIT
GL_DEPTH_BUFFER_BIT
public static final int
GL_COLOR_BUFFER_BIT
GL_COLOR_BUFFER_BIT
public static final int
GL_RGBA8
GL_RGBA8
public static final int
GL_PROXY_TEXTURE_2D
GL_PROXY_TEXTURE_2D
public static final int
GL_RGBA
GL_RGBA
public static final int
GL_TEXTURE_WIDTH
GL_TEXTURE_WIDTH
public static final int
GL_BGR
GL_BGR
public static final int
GL_FUNC_ADD
GL_FUNC_ADD
public static final int
GL_MIN
GL_MIN
public static final int
GL_MAX
GL_MAX
public static final int
GL_FUNC_SUBTRACT
GL_FUNC_SUBTRACT
public static final int
GL_FUNC_REVERSE_SUBTRACT
GL_FUNC_REVERSE_SUBTRACT
public static final int
GL_DEPTH_COMPONENT24
GL_DEPTH_COMPONENT24
public static final int
GL_STATIC_DRAW
GL_STATIC_DRAW
public static final int
GL_DYNAMIC_DRAW
GL_DYNAMIC_DRAW
public static final int
GL_STREAM_DRAW
GL_STREAM_DRAW
public static final int
GL_STATIC_READ
GL_STATIC_READ
public static final int
GL_DYNAMIC_READ
GL_DYNAMIC_READ
public static final int
GL_STREAM_READ
GL_STREAM_READ
public static final int
GL_STATIC_COPY
GL_STATIC_COPY
public static final int
GL_DYNAMIC_COPY
GL_DYNAMIC_COPY
public static final int
GL_STREAM_COPY
GL_STREAM_COPY
public static final int
GL_SYNC_GPU_COMMANDS_COMPLETE
GL_SYNC_GPU_COMMANDS_COMPLETE
public static final int
GL_TIMEOUT_EXPIRED
GL_TIMEOUT_EXPIRED
public static final int
GL_WAIT_FAILED
GL_WAIT_FAILED
public static final int
GL_UNPACK_SWAP_BYTES
GL_UNPACK_SWAP_BYTES
public static final int
GL_UNPACK_LSB_FIRST
GL_UNPACK_LSB_FIRST
public static final int
GL_UNPACK_ROW_LENGTH
GL_UNPACK_ROW_LENGTH
public static final int
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SKIP_ROWS
public static final int
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_PIXELS
public static final int
GL_UNPACK_ALIGNMENT
GL_UNPACK_ALIGNMENT
public static final int
GL_PACK_ALIGNMENT
GL_PACK_ALIGNMENT
public static final int
GL_PACK_ROW_LENGTH
GL_PACK_ROW_LENGTH
public static final int
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_SIZE
public static final int
GL_TEXTURE_2D
GL_TEXTURE_2D
public static final int
GL_DEPTH_COMPONENT
GL_DEPTH_COMPONENT
public static final int
GL_DEPTH_COMPONENT32
GL_DEPTH_COMPONENT32
public static final int
GL_FRAMEBUFFER
GL_FRAMEBUFFER
public static final int
GL_RENDERBUFFER
GL_RENDERBUFFER
public static final int
GL_COLOR_ATTACHMENT0
GL_COLOR_ATTACHMENT0
public static final int
GL_DEPTH_ATTACHMENT
GL_DEPTH_ATTACHMENT
public static final int
GL_FRAMEBUFFER_COMPLETE
GL_FRAMEBUFFER_COMPLETE
public static final int
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
public static final int
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
public static final int
GL_FRAMEBUFFER_UNSUPPORTED
GL_FRAMEBUFFER_UNSUPPORTED
public static final int
GL_LINK_STATUS
GL_LINK_STATUS
public static final int
GL_COMPILE_STATUS
GL_COMPILE_STATUS
public static final int
GL_VERTEX_SHADER
GL_VERTEX_SHADER
public static final int
GL_FRAGMENT_SHADER
GL_FRAGMENT_SHADER
public static final int
GL_TEXTURE0
GL_TEXTURE0
public static final int
GL_TEXTURE1
GL_TEXTURE1
public static final int
GL_TEXTURE2
GL_TEXTURE2
public static final int
GL_DEPTH_TEXTURE_MODE
GL_DEPTH_TEXTURE_MODE
public static final int
GL_TEXTURE_COMPARE_MODE
GL_TEXTURE_COMPARE_MODE
public static final int
GL_ARRAY_BUFFER
GL_ARRAY_BUFFER
public static final int
GL_ELEMENT_ARRAY_BUFFER
GL_ELEMENT_ARRAY_BUFFER
public static final int
GL_PIXEL_PACK_BUFFER
GL_PIXEL_PACK_BUFFER
public static final int
GL_COPY_READ_BUFFER
GL_COPY_READ_BUFFER
public static final int
GL_COPY_WRITE_BUFFER
GL_COPY_WRITE_BUFFER
public static final int
GL_PIXEL_UNPACK_BUFFER
GL_PIXEL_UNPACK_BUFFER
public static final int
GL_UNIFORM_BUFFER
GL_UNIFORM_BUFFER
public static final int
GL_ALPHA_BIAS
GL_ALPHA_BIAS
public static final int
GL_RGB
GL_RGB
public static final int
GL_RG
GL_RG
public static final int
GL_R8
GL_R8
public static final int
GL_RED
GL_RED
public static final int
GL_OUT_OF_MEMORY
GL_OUT_OF_MEMORY

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static int
toGl(DepthTestFunction arg0)
toGl(DepthTestFunction arg0)
toGl(com.mojang.blaze3d.platform.DepthTestFunction arg0)
toGl(com.mojang.blaze3d.platform.DepthTestFunction function)
public static int
toGl(PolygonMode arg0)
toGl(PolygonMode arg0)
toGl(com.mojang.blaze3d.platform.PolygonMode arg0)
toGl(com.mojang.blaze3d.platform.PolygonMode polygonMode)
public static int
toGl(DestFactor arg0)
toGl(DestFactor arg0)
toGl(com.mojang.blaze3d.platform.DestFactor arg0)
toGl(com.mojang.blaze3d.platform.DestFactor factor)
public static int
toGl(SourceFactor arg0)
toGl(SourceFactor arg0)
toGl(com.mojang.blaze3d.platform.SourceFactor arg0)
toGl(com.mojang.blaze3d.platform.SourceFactor factor)
public static int
toGl(BufferType arg0)
toGl(BufferType arg0)
toGl(com.mojang.blaze3d.buffers.BufferType arg0)
toGl(com.mojang.blaze3d.buffers.BufferType type)
public static int
toGl(VertexFormat$b arg0)
toGl(VertexFormat$Mode arg0)
toGl(VertexFormat$class_5596 arg0)
toGl(VertexFormat$DrawMode drawMode)
public static int
toGl(VertexFormat$a arg0)
toGl(VertexFormat$IndexType arg0)
toGl(VertexFormat$class_5595 arg0)
toGl(VertexFormat$IndexType type)
public static int
toGl(fkf$a arg0)
toGl(NativeImage$Format arg0)
toGl(class_1011$class_1012 arg0)
toGl(NativeImage$Format format)
public static int
toGl(BufferUsage arg0)
toGl(BufferUsage arg0)
toGl(BufferUsage arg0)
toGl(BufferUsage usage)
public static int
toGl(AddressMode arg0)
toGl(AddressMode arg0)
toGl(com.mojang.blaze3d.textures.AddressMode arg0)
toGl(com.mojang.blaze3d.textures.AddressMode addressMode)
public static int
toGl(VertexFormatElement$Type arg0)
toGl(VertexFormatElement$Type arg0)
toGl(VertexFormatElement$Type arg0)
toGl(VertexFormatElement$Type type)
public static int
toGlInternalId(TextureFormat arg0)
toGlInternalId(TextureFormat arg0)
toGlInternalId(TextureFormat arg0)
toGlInternalId(TextureFormat format)
public static int
toGlExternalId(TextureFormat arg0)
toGlExternalId(TextureFormat arg0)
toGlExternalId(TextureFormat arg0)
toGlExternalId(TextureFormat format)
public static int
toGlType(TextureFormat arg0)
toGlType(TextureFormat arg0)
toGlType(TextureFormat arg0)
toGlType(TextureFormat format)
public static int
toGl(ShaderType arg0)
toGl(ShaderType arg0)
toGl(ShaderType arg0)
toGl(ShaderType type)