com.mojang.blaze3d.systems

public interface CommandEncoder

com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder
com.mojang.blaze3d.systems.CommandEncoder

Method summary

Modifier and TypeMethod
RenderPass
createRenderPass(GpuTexture arg0, OptionalInt arg1)
createRenderPass(GpuTexture arg0, OptionalInt arg1)
createRenderPass(GpuTexture arg0, OptionalInt arg1)
createRenderPass(GpuTexture colorAttachment, OptionalInt clearColor)
RenderPass
createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3)
createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3)
createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3)
createRenderPass(GpuTexture colorAttachment, OptionalInt clearColor, GpuTexture depthAttachment, OptionalDouble clearDepth)
void
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture arg0, int arg1)
clearColorTexture(GpuTexture texture, int color)
void
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3)
clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth)
void
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture arg0, double arg1)
clearDepthTexture(GpuTexture texture, double depth)
void
writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2)
writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2)
writeToBuffer(GpuBuffer arg0, ByteBuffer arg1, int arg2)
writeToBuffer(GpuBuffer target, ByteBuffer source, int offset)
GpuBuffer$ReadView
readBuffer(GpuBuffer arg0)
readBuffer(GpuBuffer arg0)
readBuffer(GpuBuffer arg0)
readBuffer(GpuBuffer source)
GpuBuffer$ReadView
readBuffer(GpuBuffer arg0, int arg1, int arg2)
readBuffer(GpuBuffer arg0, int arg1, int arg2)
readBuffer(GpuBuffer arg0, int arg1, int arg2)
readBuffer(GpuBuffer source, int offset, int count)
void
writeToTexture(GpuTexture arg0, fkf arg1)
writeToTexture(GpuTexture arg0, NativeImage arg1)
writeToTexture(GpuTexture arg0, class_1011 arg1)
writeToTexture(GpuTexture target, NativeImage source)
void
writeToTexture(GpuTexture arg0, fkf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int intoX, int intoY, int width, int height, int x, int y)
void
writeToTexture(GpuTexture arg0, IntBuffer arg1, fkf$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
writeToTexture(GpuTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int intoX, int intoY, int width, int height)
void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4)
copyTextureToBuffer(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel)
void
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToBuffer(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height)
void
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
copyTextureToTexture(GpuTexture target, GpuTexture source, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height)
void
presentTexture(GpuTexture arg0)
presentTexture(GpuTexture arg0)
presentTexture(GpuTexture arg0)
presentTexture(GpuTexture texture)