RenderPass | |
RenderPass | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture arg0, OptionalInt arg1, GpuTexture arg2, OptionalDouble arg3) | | createRenderPass(GpuTexture colorAttachment, OptionalInt clearColor, GpuTexture depthAttachment, OptionalDouble clearDepth) |
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void | |
void | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture arg0, int arg1, GpuTexture arg2, double arg3) | | clearColorAndDepthTextures(GpuTexture colorAttachment, int color, GpuTexture depthAttachment, double depth) |
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void | |
void | |
GpuBuffer$ReadView | |
GpuBuffer$ReadView | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer arg0, int arg1, int arg2) | | readBuffer(GpuBuffer source, int offset, int count) |
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void | |
void | | writeToTexture(GpuTexture arg0, fkf arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, NativeImage arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture arg0, class_1011 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | writeToTexture(GpuTexture target, NativeImage source, int mipLevel, int intoX, int intoY, int width, int height, int x, int y) |
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void | | writeToTexture(GpuTexture arg0, IntBuffer arg1, fkf$a arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, NativeImage$Format arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture arg0, IntBuffer arg1, class_1011$class_1012 arg2, int arg3, int arg4, int arg5, int arg6, int arg7) | | writeToTexture(GpuTexture target, IntBuffer source, NativeImage$Format format, int mipLevel, int intoX, int intoY, int width, int height) |
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void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4) | | copyTextureToBuffer(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel) |
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void | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture arg0, GpuBuffer arg1, int arg2, Runnable arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToBuffer(GpuTexture target, GpuBuffer source, int offset, Runnable dataUploadedCallback, int mipLevel, int intoX, int intoY, int width, int height) |
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void | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture arg0, GpuTexture arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8) | | copyTextureToTexture(GpuTexture target, GpuTexture source, int mipLevel, int intoX, int intoY, int sourceX, int sourceY, int width, int height) |
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void | |