public static LayerDefinition | | a() | | createBodyLayer() | | method_32012() | | getTexturedModelData() | | m_170689_() |
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public void | | a(S arg0) | | setupAnim(S arg0) | | method_17094(S arg0) | | setAngles(S arg0) | | m_6251_(S arg0) |
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private ModelPart | |
public ModelPart | | b() | | getHat() | | method_2812() | | getHat() | | m_102934_() |
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public ModelPart | | f() | | getHead() | | method_2838() | | getHead() | | m_5585_() |
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public void | | a(hvf arg0, cem arg1, fua arg2) | | translateToHand(IllagerRenderState arg0, HumanoidArm arg1, PoseStack arg2) | | method_72855(class_10035 arg0, class_1306 arg1, class_4587 arg2) | | setArmAngle(IllagerEntityRenderState arg0, Arm arg1, MatrixStack arg2) | | m_6002_(C_346058_ p_102925_, C_520_ p_102926_, C_3181_ arg2) |
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