net.minecraft.client.model

public class PlayerModel

extends HumanoidModel<AvatarRenderState>

All mapped superinterfaces:

ArmedModel, HeadedModel

gwq
net.minecraft.client.model.PlayerModel
net.minecraft.class_591
net.minecraft.client.render.entity.model.PlayerEntityModel
net.minecraft.src.C_3853_

Field summary

Modifier and TypeField
protected static final String
a
LEFT_SLEEVE
field_32540
LEFT_SLEEVE
f_170818_
protected static final String
b
RIGHT_SLEEVE
field_32541
RIGHT_SLEEVE
f_170819_
protected static final String
c
LEFT_PANTS
field_32536
LEFT_PANTS
f_170813_
protected static final String
d
RIGHT_PANTS
field_32537
RIGHT_PANTS
f_170814_
private final List<ModelPart>
z
bodyParts
field_27466
parts
f_347063_
public final ModelPart
e
leftSleeve
field_3484
leftSleeve
f_103374_
public final ModelPart
f
rightSleeve
field_3486
rightSleeve
f_103375_
public final ModelPart
g
leftPants
field_3482
leftPants
f_103376_
public final ModelPart
x
rightPants
field_3479
rightPants
f_103377_
public final ModelPart
y
jacket
field_3483
jacket
f_103378_
private final boolean
A
slim
field_3480
thinArms
f_103380_

Constructor summary

ModifierConstructor
public (ModelPart root, boolean thinArms)

Method summary

Modifier and TypeMethod
public static MeshDefinition
a(gys arg0, boolean arg1)
createMesh(CubeDeformation arg0, boolean arg1)
method_32028(class_5605 arg0, boolean arg1)
getTexturedModelData(Dilation dilation, boolean slim)
m_170825_(C_141661_ p_170826_, boolean p_170827_)
public static ArmorModelSet<MeshDefinition>
a(gys arg0, gys arg1)
createArmorMeshSet(CubeDeformation arg0, CubeDeformation arg1)
method_72857(class_5605 arg0, class_5605 arg1)
createEquipmentModelData(Dilation hatDilation, Dilation armorDilation)
m_417108_(C_141661_ p_431303_, C_141661_ p_431558_)
public void
a(htp arg0)
setupAnim(AvatarRenderState arg0)
method_62110(class_10055 arg0)
setAngles(PlayerEntityRenderState arg0)
m_6251_(C_411235_ arg0)
public void
a(boolean arg0)
setAllVisible(boolean arg0)
method_2805(boolean arg0)
setVisible(boolean arg0)
m_8009_(boolean arg0)
public void
a(htp arg0, cem arg1, fua arg2)
translateToHand(AvatarRenderState arg0, HumanoidArm arg1, PoseStack arg2)
method_72859(class_10055 arg0, class_1306 arg1, class_4587 arg2)
setArmAngle(PlayerEntityRenderState arg0, Arm arg1, MatrixStack arg2)
m_6002_(C_411235_ p_103392_, C_520_ p_103393_, C_3181_ arg2)
public ModelPart
a(bfq arg0)
getRandomBodyPart(RandomSource arg0)
method_22697(class_5819 arg0)
getRandomPart(Random random)
m_355099_(C_212974_ arg0)