public static LayerDefinition | | a() | | createBodyLayer() | | method_32063() | | getTexturedModelData() | | m_171046_() |
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public void | |
private void | | a(boolean arg0, boolean arg1, float arg2) | | setArmsCharging(boolean arg0, boolean arg1, float arg2) | | method_48293(boolean arg0, boolean arg1, float arg2) | | setChargingArmAngles(boolean arg0, boolean arg1, float arg2) | | m_264076_(boolean p_367220_, boolean p_265125_, float arg2) |
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public void | | a(hwv arg0, cem arg1, fua arg2) | | translateToHand(VexRenderState arg0, HumanoidArm arg1, PoseStack arg2) | | method_72866(class_10078 arg0, class_1306 arg1, class_4587 arg2) | | setArmAngle(VexEntityRenderState arg0, Arm arg1, MatrixStack arg2) | | m_6002_(C_345586_ p_259770_, C_520_ p_260351_, C_3181_ arg2) |
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private void | | a(fua arg0, boolean arg1) | | offsetStackPosition(PoseStack arg0, boolean arg1) | | method_47977(class_4587 arg0, boolean arg1) | | translateForHand(MatrixStack matrices, boolean mainHand) | | m_263220_(C_3181_ p_263414_, boolean arg1) |
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