net.minecraft.client.model

public class ZombieVillagerModel<S extends ZombieVillagerRenderState>

extends HumanoidModel<S> implements VillagerLikeModel<S>

All mapped superinterfaces:

ArmedModel, HeadedModel, VillagerLikeModel

gyf
net.minecraft.client.model.ZombieVillagerModel
net.minecraft.class_619
net.minecraft.client.render.entity.model.ZombieVillagerEntityModel
net.minecraft.src.C_3887_

Constructor summary

ModifierConstructor
public (ModelPart arg0)

Method summary

Modifier and TypeMethod
public static LayerDefinition
a()
createBodyLayer()
method_32070()
getTexturedModelData()
m_171095_()
public static LayerDefinition
b()
createNoHatLayer()
method_72883()
getTexturedModelDataWithoutHead()
m_420389_()
public static ArmorModelSet<LayerDefinition>
a(gys arg0, gys arg1)
createArmorLayerSet(CubeDeformation arg0, CubeDeformation arg1)
method_72879(class_5605 arg0, class_5605 arg1)
getEquipmentModelData(Dilation hatDilation, Dilation armorDilation)
m_419071_(C_141661_ p_430714_, C_141661_ p_423370_)
private static MeshDefinition
a(gys arg0)
createBaseArmorMesh(CubeDeformation arg0)
method_32069(class_5605 arg0)
getArmorTexturedModelData(Dilation dilation)
m_418656_(C_141661_ p_431700_)
public void
a(S arg0)
setupAnim(S arg0)
method_17135(S arg0)
setAngles(S arg0)
m_6251_(S arg0)
public void
a(hxe arg0, fua arg1)
translateToArms(ZombieVillagerRenderState arg0, PoseStack arg1)
method_72881(class_10087 arg0, class_4587 arg1)
rotateArms(ZombieVillagerRenderState arg0, MatrixStack arg1)
m_372035_(C_345866_ p_425774_, C_3181_ arg1)