private void | | a(ibw arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) | | rebuildWorldBorderBuffer(WorldBorderRenderState arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) | | method_67551(class_12078 arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) | | refreshDirectionBuffer(WorldBorderRenderState state, double viewDistanceBlocks, double z, double x, float farPlaneDistance, float vMin, float vMax) | | m_388058_(C_411136_ p_393396_, double p_397561_, double p_396982_, double p_392846_, float arg4, float arg5, float arg6) |
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public void | | a(elf arg0, foh arg1, double arg2, ibw arg3) | | extract(WorldBorder arg0, Vec3 arg1, double arg2, WorldBorderRenderState arg3) | | method_74927(class_2784 arg0, class_243 arg1, double arg2, class_12078 arg3) | | updateRenderState(WorldBorder arg0, Vec3d arg1, double arg2, WorldBorderRenderState arg3) | | m_415360_(C_2110_ p_426240_, C_3046_ p_429983_, double p_431572_, C_411136_ arg3) |
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public void | | a(ibw arg0, foh arg1, double arg2, double arg3) | | render(WorldBorderRenderState arg0, Vec3 arg1, double arg2, double arg3) | | method_62322(class_12078 arg0, class_243 arg1, double arg2, double arg3) | | render(WorldBorderRenderState state, Vec3d cameraPos, double viewDistanceBlocks, double farPlaneDistance) | | m_351606_(C_411136_ p_368400_, C_3046_ p_360813_, double p_369225_, double arg3) |
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public void | | a() | | invalidate() | | method_67549() | | markBuffersDirty() | | m_386514_() |
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private boolean | |