net.minecraft.client.renderer.blockentity

public class SignRenderer

extends AbstractSignRenderer

All mapped superinterfaces:

BlockEntityRenderer

hjj
net.minecraft.client.renderer.blockentity.SignRenderer
net.minecraft.class_837
net.minecraft.client.render.block.entity.SignBlockEntityRenderer
net.minecraft.src.C_4253_

Field summary

Modifier and TypeField
public static final float
a
RENDER_SCALE
field_44577
SCALE
f_278501_
private static final Vec3
b
TEXT_OFFSET
field_44578
TEXT_OFFSET
f_278459_
private final Map<WoodType, SignRenderer$Models>
c
signModels
field_27754
typeToModelPair
f_173632_

Constructor summary

ModifierConstructor
public (BlockEntityRendererProvider$Context ctx)

Method summary

Modifier and TypeMethod
protected Model$Simple
a(ejm arg0, elb arg1)
getSignModel(BlockState arg0, WoodType arg1)
method_65823(class_2680 arg0, class_4719 arg1)
getModel(BlockState arg0, WoodType arg1)
m_372352_(C_2064_ p_376798_, C_2106_ arg1)
protected Material
a(elb arg0)
getSignMaterial(WoodType arg0)
method_45792(class_4719 arg0)
getTextureId(WoodType arg0)
m_245629_(C_2106_ arg0)
protected float
a()
getSignModelRenderScale()
method_51272()
getSignScale()
m_278770_()
protected float
b()
getSignTextRenderScale()
method_51273()
getTextScale()
m_278631_()
private static void
a(fua arg0, float arg1)
translateBase(PoseStack arg0, float arg1)
method_65831(class_4587 arg0, float arg1)
setAngles(MatrixStack matrices, float blockRotationDegrees)
m_374530_(C_3181_ p_377935_, float p_376614_)
protected void
a(fua arg0, float arg1, ejm arg2)
translateSign(PoseStack arg0, float arg1, BlockState arg2)
method_65824(class_4587 arg0, float arg1, class_2680 arg2)
applyTransforms(MatrixStack arg0, float arg1, BlockState arg2)
m_276777_(C_3181_ p_277875_, float p_277559_, C_2064_ arg2)
protected Vec3
c()
getTextOffset()
method_45790()
getTextOffset()
m_278725_()
public static void
a(ies arg0, fua arg1, hgy arg2, int arg3, int arg4, gwg$a arg5, ier arg6)
submitSpecial(MaterialSet arg0, PoseStack arg1, SubmitNodeCollector arg2, int arg3, int arg4, Model$Simple arg5, Material arg6)
method_45800(class_11701 arg0, class_4587 arg1, class_11659 arg2, int arg3, int arg4, class_3879$class_9948 arg5, class_4730 arg6)
renderAsItem(SpriteHolder spriteHolder, MatrixStack matrices, OrderedRenderCommandQueue queue, int light, int overlay, Model$SinglePartModel model, SpriteIdentifier texture)
m_417175_(C_410890_ p_424414_, C_3181_ p_426493_, C_411150_ p_427728_, int p_427158_, int p_425383_, C_3840_$C_346198_ p_428118_, C_4531_ p_425954_)
public static void
a(fua arg0)
applyInHandTransforms(PoseStack arg0)
method_72164(class_4587 arg0)
setTransformsForItem(MatrixStack matrices)
m_403392_(C_3181_ p_408914_)
public static Model$Simple
a(gyk arg0, elb arg1, boolean arg2)
createSignModel(EntityModelSet arg0, WoodType arg1, boolean arg2)
method_32157(class_5599 arg0, class_4719 arg1, boolean arg2)
createSignModel(LoadedEntityModels models, WoodType type, boolean standing)
m_173646_(C_141653_ p_173647_, C_2106_ p_173648_, boolean p_364684_)
public static LayerDefinition
a(boolean arg0)
createSignLayer(boolean arg0)
method_32154(boolean arg0)
getTexturedModelData(boolean standing)
m_173654_(boolean p_368797_)