net.minecraft.gametest.framework

public class GameTestRunner

ta
net.minecraft.gametest.framework.GameTestRunner
net.minecraft.class_4520
net.minecraft.test.TestRunContext
net.minecraft.src.C_4892_
net.minecraft.gametest.framework.GameTestHarnessRunner

Field summary

Modifier and TypeField
public static final int
a
DEFAULT_TESTS_PER_ROW
field_33151
DEFAULT_TESTS_PER_ROW
f_177524_
private static final org.slf4j.Logger
b
LOGGER
field_48470
LOGGER
f_314662_
final ServerLevel
c
level
field_48471
world
f_315849_
private final GameTestTicker
d
testTicker
field_48472
manager
f_315775_
private final List<GameTestInfo>
e
allTestInfos
field_48473
states
f_315746_
private com.google.common.collect.ImmutableList<GameTestBatch>
f
batches
field_48474
batches
f_315154_
final List<GameTestBatchListener>
g
batchListeners
field_48475
batchListeners
f_315622_
private final List<GameTestInfo>
h
scheduledForRerun
field_48476
toBeRetried
f_316198_
private final GameTestRunner$GameTestBatcher
i
testBatcher
field_48477
batcher
f_316465_
private boolean
j
stopped
field_48478
stopped
f_315783_
GameTestBatch
k
currentBatch
field_48479
currentBatch
f_313970_
private final GameTestRunner$StructureSpawner
l
existingStructureSpawner
field_48480
reuseSpawner
f_316496_
private final GameTestRunner$StructureSpawner
m
newStructureSpawner
field_48481
initialSpawner
f_315308_
final boolean
n
haltOnError
field_52279
stopAfterFailure
f_336784_

Constructor summary

ModifierConstructor
protected (GameTestRunner$GameTestBatcher batcher, Collection<GameTestBatch> batches, ServerLevel world, GameTestTicker manager, GameTestRunner$StructureSpawner reuseSpawner, GameTestRunner$StructureSpawner initialSpawner, boolean stopAfterFailure)

Method summary

Modifier and TypeMethod
public List<GameTestInfo>
a()
getTestInfos()
method_56219()
getStates()
m_320202_()
public void
b()
start()
method_56226()
start()
m_323089_()
public void
c()
stop()
method_56229()
clear()
m_321148_()
public void
a(sx arg0)
rerunTest(GameTestInfo arg0)
method_56224(class_4517 arg0)
retry(GameTestState state)
m_321090_(C_4889_ arg0)
void
a(int arg0)
runBatch(int arg0)
method_56220(int arg0)
runBatch(int batchIndex)
m_324502_(int arg0)
private void
d()
runScheduledRerunTests()
method_56231()
onFinish()
m_319427_()
public void
a(st arg0)
addListener(GameTestBatchListener arg0)
method_56223(class_9114 arg0)
addBatchListener(BatchListener batchListener)
m_324189_(C_313645_ arg0)
private Collection<GameTestInfo>
a(Collection<sx> arg0)
createStructuresForBatch(Collection<GameTestInfo> arg0)
method_56221(Collection<class_4517> arg0)
prepareStructures(Collection<GameTestState> oldStates)
m_320995_(Collection<C_4889_> arg0)
private Optional<GameTestInfo>
b(sx arg0)
spawn(GameTestInfo arg0)
method_56228(class_4517 arg0)
prepareStructure(GameTestState oldState)
m_319278_(C_4889_ arg0)
public static void
a(aqu arg0)
clearMarkers(ServerLevel arg0)
method_22213(class_3218 arg0)
clearDebugMarkers(ServerWorld world)
m_127685_(C_12_ p_127686_)