public void | |
public WorldSettings$EnumGamemode | | b() | | func_73081_b() | | getGameMode() |
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public boolean | |
public boolean | | d() | | func_73083_d() | | isCreative() |
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public void | |
public void | |
public void | |
public void | |
public void | |
private boolean | |
public boolean | |
public boolean | |
public boolean | | a(wn arg0, adm arg1, zx arg2, cj arg3, cq arg4, float arg5, float arg6, float arg7) | | func_180236_a(EntityPlayer arg0, World arg1, ItemStack arg2, BlockPos arg3, EnumFacing arg4, float arg5, float arg6, float arg7) | | interact(EntityHuman arg0, World arg1, ItemStack arg2, BlockPosition arg3, EnumDirection arg4, float arg5, float arg6, float arg7) |
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public void | |