net.minecraft.client.renderer.entity.player

public class PlayerRenderer

extends LivingEntityRenderer<AbstractClientPlayer, PlayerRenderState, PlayerModel>

All mapped superinterfaces:

RenderLayerParent

gzl
net.minecraft.client.renderer.entity.player.PlayerRenderer
net.minecraft.class_1007
net.minecraft.client.render.entity.PlayerEntityRenderer

Constructor summary

ModifierConstructor
public (EntityRendererProvider$Context ctx, boolean slim)

Method summary

Modifier and TypeMethod
protected boolean
a(hbw arg0)
shouldRenderLayers(PlayerRenderState arg0)
method_62606(class_10055 arg0)
shouldRenderFeatures(PlayerEntityRenderState arg0)
public Vec3
b(hbw arg0)
getRenderOffset(PlayerRenderState arg0)
method_23206(class_10055 arg0)
getPositionOffset(PlayerEntityRenderState arg0)
private static HumanoidModel$ArmPose
a(gmt arg0, bwk arg1)
getArmPose(AbstractClientPlayer arg0, HumanoidArm arg1)
method_64258(class_742 arg0, class_1306 arg1)
getArmPose(AbstractClientPlayerEntity player, Arm arm)
private static HumanoidModel$ArmPose
a(cqi arg0, cxy arg1, btp arg2)
getArmPose(Player arg0, ItemStack arg1, InteractionHand arg2)
method_4210(class_1657 arg0, class_1799 arg1, class_1268 arg2)
getArmPose(PlayerEntity player, ItemStack stack, Hand hand)
public ResourceLocation
c(hbw arg0)
getTextureLocation(PlayerRenderState arg0)
method_4216(class_10055 arg0)
getTexture(PlayerEntityRenderState arg0)
protected void
a(hbw arg0, fho arg1)
scale(PlayerRenderState arg0, PoseStack arg1)
method_4217(class_10055 arg0, class_4587 arg1)
scale(PlayerEntityRenderState arg0, MatrixStack arg1)
protected void
a(hbw arg0, wv arg1, fho arg2, gny arg3, int arg4)
renderNameTag(PlayerRenderState arg0, Component arg1, PoseStack arg2, MultiBufferSource arg3, int arg4)
method_4213(class_10055 arg0, class_2561 arg1, class_4587 arg2, class_4597 arg3, int arg4)
renderLabelIfPresent(PlayerEntityRenderState arg0, Text arg1, MatrixStack arg2, VertexConsumerProvider arg3, int arg4)
public PlayerRenderState
b()
createRenderState()
method_62608()
createRenderState()
public void
a(gmt arg0, hbw arg1, float arg2)
extractRenderState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62604(class_742 arg0, class_10055 arg1, float arg2)
updateRenderState(AbstractClientPlayerEntity arg0, PlayerEntityRenderState arg1, float arg2)
private static void
b(gmt arg0, hbw arg1, float arg2)
extractFlightData(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62607(class_742 arg0, class_10055 arg1, float arg2)
updateGliding(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta)
private static void
c(gmt arg0, hbw arg1, float arg2)
extractCapeState(AbstractClientPlayer arg0, PlayerRenderState arg1, float arg2)
method_62609(class_742 arg0, class_10055 arg1, float arg2)
updateCape(AbstractClientPlayerEntity player, PlayerEntityRenderState state, float tickDelta)
private static Parrot$Variant
a(gmt arg0, boolean arg1)
getParrotOnShoulder(AbstractClientPlayer arg0, boolean arg1)
method_62605(class_742 arg0, boolean arg1)
getShoulderParrotVariant(AbstractClientPlayerEntity player, boolean left)
public void
a(fho arg0, gny arg1, int arg2, ald arg3, boolean arg4)
renderRightHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4220(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
renderRightArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible)
public void
b(fho arg0, gny arg1, int arg2, ald arg3, boolean arg4)
renderLeftHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, boolean arg4)
method_4221(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, boolean arg4)
renderLeftArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, boolean sleeveVisible)
private void
a(fho arg0, gny arg1, int arg2, ald arg3, ghd arg4, boolean arg5)
renderHand(PoseStack arg0, MultiBufferSource arg1, int arg2, ResourceLocation arg3, ModelPart arg4, boolean arg5)
method_23205(class_4587 arg0, class_4597 arg1, int arg2, class_2960 arg3, class_630 arg4, boolean arg5)
renderArm(MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light, Identifier skinTexture, ModelPart arm, boolean sleeveVisible)
protected void
a(hbw arg0, fho arg1, float arg2, float arg3)
setupRotations(PlayerRenderState arg0, PoseStack arg1, float arg2, float arg3)
method_4212(class_10055 arg0, class_4587 arg1, float arg2, float arg3)
setupTransforms(PlayerEntityRenderState arg0, MatrixStack arg1, float arg2, float arg3)