net.minecraft.client.renderer.entity.layers

public class ItemInHandLayer<S extends ArmedEntityRenderState, M extends EntityModel<S> extends ArmedModel>

extends RenderLayer<S, M>

gzq
net.minecraft.client.renderer.entity.layers.ItemInHandLayer
net.minecraft.class_989
net.minecraft.client.render.entity.feature.HeldItemFeatureRenderer

Constructor summary

ModifierConstructor
public (RenderLayerParent<S, M> arg0)

Method summary

Modifier and TypeMethod
public void
a(fiq arg0, gpd arg1, int arg2, S arg3, float arg4, float arg5)
render(PoseStack arg0, MultiBufferSource arg1, int arg2, S arg3, float arg4, float arg5)
method_17162(class_4587 arg0, class_4597 arg1, int arg2, S arg3, float arg4, float arg5)
render(MatrixStack arg0, VertexConsumerProvider arg1, int arg2, S arg3, float arg4, float arg5)
protected void
a(S arg0, hes arg1, bws arg2, fiq arg3, gpd arg4, int arg5)
renderArmWithItem(S arg0, ItemStackRenderState arg1, HumanoidArm arg2, PoseStack arg3, MultiBufferSource arg4, int arg5)
method_4192(S arg0, class_10444 arg1, class_1306 arg2, class_4587 arg3, class_4597 arg4, int arg5)
renderItem(S entityState, ItemRenderState itemState, Arm arm, MatrixStack matrices, VertexConsumerProvider vertexConsumers, int light)