public Optional<ResourceLocation> | | a() | | vertexShader() | | comp_3699() | | vertexShader() |
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public Optional<ResourceLocation> | | b() | | fragmentShader() | | comp_3700() | | fragmentShader() |
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public Optional<ShaderDefines> | | c() | | shaderDefines() | | comp_3701() | | shaderDefines() |
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public Optional<List<String>> | | d() | | samplers() | | comp_3702() | | samplers() |
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public Optional<List<RenderPipeline$UniformDescription>> | | e() | | uniforms() | | comp_3703() | | uniforms() |
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public Optional<BlendFunction> | | f() | | blendFunction() | | comp_3704() | | blendFunction() |
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public Optional<DepthTestFunction> | | g() | | depthTestFunction() | | comp_3705() | | depthTestFunction() |
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public Optional<Boolean> | | h() | | cull() | | comp_3706() | | cull() |
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public Optional<Boolean> | | i() | | writeColor() | | comp_3707() | | writeColor() |
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public Optional<Boolean> | | j() | | writeAlpha() | | comp_3708() | | writeAlpha() |
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public Optional<Boolean> | | k() | | writeDepth() | | comp_3709() | | writeDepth() |
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public Optional<GlStateManager$LogicOp> | | l() | | colorLogic() | | comp_3710() | | colorLogic() |
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public Optional<VertexFormat> | | m() | | vertexFormat() | | comp_3711() | | vertexFormat() |
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public Optional<VertexFormat$Mode> | | n() | | vertexFormatMode() | | comp_3712() | | vertexFormatMode() |
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