com.mojang.blaze3d.pipeline

public record RenderPipeline$Snippet

fii$b
com.mojang.blaze3d.pipeline.RenderPipeline$Snippet
net.minecraft.class_10785$class_10787
net.minecraft.client.gl.ShaderProgramLayer$Stage

Field summary

Modifier and TypeField
final Optional<ResourceLocation>
a
vertexShader
comp_3699
vertexShader
final Optional<ResourceLocation>
b
fragmentShader
comp_3700
fragmentShader
final Optional<ShaderDefines>
c
shaderDefines
comp_3701
shaderDefines
final Optional<List<String>>
d
samplers
comp_3702
samplers
final Optional<List<RenderPipeline$UniformDescription>>
e
uniforms
comp_3703
uniforms
final Optional<BlendFunction>
f
blendFunction
comp_3704
blendFunction
final Optional<DepthTestFunction>
g
depthTestFunction
comp_3705
depthTestFunction
final Optional<Boolean>
h
cull
comp_3706
cull
final Optional<Boolean>
i
writeColor
comp_3707
writeColor
final Optional<Boolean>
j
writeAlpha
comp_3708
writeAlpha
final Optional<Boolean>
k
writeDepth
comp_3709
writeDepth
final Optional<GlStateManager$LogicOp>
l
colorLogic
comp_3710
colorLogic
final Optional<VertexFormat>
m
vertexFormat
comp_3711
vertexFormat
final Optional<VertexFormat$Mode>
n
vertexFormatMode
comp_3712
vertexFormatMode

Constructor summary

ModifierConstructor
public (Optional<ResourceLocation> arg0, Optional<ResourceLocation> arg1, Optional<ShaderDefines> arg2, Optional<List<String>> arg3, Optional<List<RenderPipeline$UniformDescription>> arg4, Optional<BlendFunction> arg5, Optional<DepthTestFunction> arg6, Optional<Boolean> arg7, Optional<Boolean> arg8, Optional<Boolean> arg9, Optional<Boolean> arg10, Optional<GlStateManager$LogicOp> arg11, Optional<VertexFormat> arg12, Optional<VertexFormat$Mode> arg13)

Method summary

Modifier and TypeMethod
public Optional<ResourceLocation>
a()
vertexShader()
comp_3699()
vertexShader()
public Optional<ResourceLocation>
b()
fragmentShader()
comp_3700()
fragmentShader()
public Optional<ShaderDefines>
c()
shaderDefines()
comp_3701()
shaderDefines()
public Optional<List<String>>
d()
samplers()
comp_3702()
samplers()
public Optional<List<RenderPipeline$UniformDescription>>
e()
uniforms()
comp_3703()
uniforms()
public Optional<BlendFunction>
f()
blendFunction()
comp_3704()
blendFunction()
public Optional<DepthTestFunction>
g()
depthTestFunction()
comp_3705()
depthTestFunction()
public Optional<Boolean>
h()
cull()
comp_3706()
cull()
public Optional<Boolean>
i()
writeColor()
comp_3707()
writeColor()
public Optional<Boolean>
j()
writeAlpha()
comp_3708()
writeAlpha()
public Optional<Boolean>
k()
writeDepth()
comp_3709()
writeDepth()
public Optional<GlStateManager$LogicOp>
l()
colorLogic()
comp_3710()
colorLogic()
public Optional<VertexFormat>
m()
vertexFormat()
comp_3711()
vertexFormat()
public Optional<VertexFormat$Mode>
n()
vertexFormatMode()
comp_3712()
vertexFormatMode()