private void | | a(ecl arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) | | rebuildWorldBorderBuffer(WorldBorder arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) | | method_67551(class_2784 arg0, double arg1, double arg2, double arg3, float arg4, float arg5, float arg6) | | refreshDirectionBuffer(WorldBorder arg0, double viewDistanceBlocks, double z, double x, float farPlaneDistance, float arg5, float arg6) |
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public void | | a(ecl arg0, ffc arg1, double arg2, double arg3) | | render(WorldBorder arg0, Vec3 arg1, double arg2, double arg3) | | method_62322(class_2784 arg0, class_243 arg1, double arg2, double arg3) | | render(WorldBorder border, Vec3d cameraPos, double viewDistanceBlocks, double farPlaneDistance) |
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