net.minecraft.client.model

public class AnimationUtils

ggq
net.minecraft.client.model.AnimationUtils
net.minecraft.class_4896
net.minecraft.client.render.entity.model.ArmPosing

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public static void
a(glg arg0, glg arg1, glg arg2, boolean arg3)
animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3)
method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3)
hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArm)
public static void
a(glg arg0, glg arg1, float arg2, int arg3, boolean arg4)
animateCrossbowCharge(ModelPart arg0, ModelPart arg1, float arg2, int arg3, boolean arg4)
method_25446(class_630 arg0, class_630 arg1, float arg2, int arg3, boolean arg4)
charge(ModelPart holdingArm, ModelPart pullingArm, float crossbowPullTime, int itemUseTime, boolean rightArm)
public static void
a(glg arg0, glg arg1, bxn arg2, float arg3, float arg4)
swingWeaponDown(ModelPart arg0, ModelPart arg1, HumanoidArm arg2, float arg3, float arg4)
method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4)
meleeAttack(ModelPart rightArm, ModelPart leftArm, Arm mainArm, float swingProgress, float animationProgress)
public static void
a(glg arg0, float arg1, float arg2)
bobModelPart(ModelPart arg0, float arg1, float arg2)
method_29350(class_630 arg0, float arg1, float arg2)
swingArm(ModelPart arm, float animationProgress, float sigma)
public static void
a(glg arg0, glg arg1, float arg2)
bobArms(ModelPart arg0, ModelPart arg1, float arg2)
method_32789(class_630 arg0, class_630 arg1, float arg2)
swingArms(ModelPart rightArm, ModelPart leftArm, float animationProgress)
public static void
a(glg arg0, glg arg1, boolean arg2, float arg3, float arg4)
animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4)
method_29352(class_630 arg0, class_630 arg1, boolean arg2, float arg3, float arg4)
zombieArms(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress)