public static void | | a(glg arg0, glg arg1, glg arg2, boolean arg3) | | animateCrossbowHold(ModelPart arg0, ModelPart arg1, ModelPart arg2, boolean arg3) | | method_25447(class_630 arg0, class_630 arg1, class_630 arg2, boolean arg3) | | hold(ModelPart holdingArm, ModelPart otherArm, ModelPart head, boolean rightArm) |
|
public static void | | a(glg arg0, glg arg1, float arg2, int arg3, boolean arg4) | | animateCrossbowCharge(ModelPart arg0, ModelPart arg1, float arg2, int arg3, boolean arg4) | | method_25446(class_630 arg0, class_630 arg1, float arg2, int arg3, boolean arg4) | | charge(ModelPart holdingArm, ModelPart pullingArm, float crossbowPullTime, int itemUseTime, boolean rightArm) |
|
public static void | | a(glg arg0, glg arg1, bxn arg2, float arg3, float arg4) | | swingWeaponDown(ModelPart arg0, ModelPart arg1, HumanoidArm arg2, float arg3, float arg4) | | method_29351(class_630 arg0, class_630 arg1, class_1306 arg2, float arg3, float arg4) | | meleeAttack(ModelPart rightArm, ModelPart leftArm, Arm mainArm, float swingProgress, float animationProgress) |
|
public static void | | a(glg arg0, float arg1, float arg2) | | bobModelPart(ModelPart arg0, float arg1, float arg2) | | method_29350(class_630 arg0, float arg1, float arg2) | | swingArm(ModelPart arm, float animationProgress, float sigma) |
|
public static void | |
public static void | | a(glg arg0, glg arg1, boolean arg2, float arg3, float arg4) | | animateZombieArms(ModelPart arg0, ModelPart arg1, boolean arg2, float arg3, float arg4) | | method_29352(class_630 arg0, class_630 arg1, boolean arg2, float arg3, float arg4) | | zombieArms(ModelPart leftArm, ModelPart rightArm, boolean attacking, float swingProgress, float animationProgress) |
|