protected Optional<CloudRenderer$TextureData> | |
protected void | |
private static boolean | | a(int arg0) | | isCellEmpty(int arg0) | | method_62167(int arg0) | | isEmpty(int color) |
|
private static long | | a(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4) | | packCellData(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4) | | method_62169(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4) | | packCloudCell(int color, boolean borderNorth, boolean borderEast, boolean borderSouth, boolean borderWest) |
|
private static int | | a(long arg0) | | getColor(long arg0) | | method_62170(long arg0) | | unpackColor(long packed) |
|
private static boolean | | b(long arg0) | | isNorthEmpty(long arg0) | | method_62178(long arg0) | | hasBorderNorth(long packed) |
|
private static boolean | | c(long arg0) | | isEastEmpty(long arg0) | | method_62179(long arg0) | | hasBorderEast(long packed) |
|
private static boolean | | d(long arg0) | | isSouthEmpty(long arg0) | | method_62180(long arg0) | | hasBorderSouth(long packed) |
|
private static boolean | | e(long arg0) | | isWestEmpty(long arg0) | | method_62181(long arg0) | | hasBorderWest(long packed) |
|
public void | | a(int arg0, fqr arg1, float arg2, ffs arg3, float arg4) | | render(int arg0, CloudStatus arg1, float arg2, Vec3 arg3, float arg4) | | method_62168(int arg0, class_4063 arg1, float arg2, class_243 arg3, float arg4) | | renderClouds(int color, CloudRenderMode cloudRenderMode, float cloudHeight, Vec3d cameraPos, float cloudsHeight) |
|
private void | | a(fjr arg0, float arg1, float arg2, float arg3) | | draw(RenderPipeline arg0, float arg1, float arg2, float arg3) | | method_68475(class_10785 arg0, float arg1, float arg2, float arg3) | | draw(ShaderPipeline arg0, float arg1, float arg2, float arg3) |
|
private MeshData | | a(fls arg0, int arg1, int arg2, fqr arg3, grm$a arg4, fjr arg5) | | buildMesh(Tesselator arg0, int arg1, int arg2, CloudStatus arg3, CloudRenderer$RelativeCameraPos arg4, RenderPipeline arg5) | | method_62173(class_289 arg0, int arg1, int arg2, class_4063 arg3, class_9955$class_9956 arg4, class_10785 arg5) | | tessellateClouds(Tessellator tessellator, int x, int z, CloudRenderMode renderMode, CloudRenderer$ViewMode viewMode, ShaderPipeline arg5) |
|
private void | | a(grm$a arg0, flm arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) | | buildMesh(CloudRenderer$RelativeCameraPos arg0, BufferBuilder arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) | | method_62175(class_9955$class_9956 arg0, class_287 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8) | | buildCloudCells(CloudRenderer$ViewMode viewMode, BufferBuilder builder, int x, int z, int bottomColor, int topColor, int northSouthColor, int eastWestColor, boolean fancy) |
|
private void | | a(flm arg0, int arg1, int arg2, int arg3) | | buildFlatCell(BufferBuilder arg0, int arg1, int arg2, int arg3) | | method_62172(class_287 arg0, int arg1, int arg2, int arg3) | | buildCloudCellFast(BufferBuilder builder, int color, int x, int z) |
|
private void | | a(grm$a arg0, flm arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | | buildExtrudedCell(CloudRenderer$RelativeCameraPos arg0, BufferBuilder arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | | method_62174(class_9955$class_9956 arg0, class_287 arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8) | | buildCloudCellFancy(CloudRenderer$ViewMode viewMode, BufferBuilder builder, int bottomColor, int topColor, int northSouthColor, int eastWestColor, int x, int z, long cell) |
|
public void | | a() | | markForRebuild() | | method_62166() | | scheduleTerrainUpdate() |
|
public void | |