net.minecraft.world.level.levelgen.feature

public class FallenTreeFeature

extends Feature<FallenTreeConfiguration>

ekl
net.minecraft.world.level.levelgen.feature.FallenTreeFeature
net.minecraft.class_10853
net.minecraft.world.gen.feature.FallenTreeFeature

Field summary

Modifier and TypeField
private static final int
a
STUMP_HEIGHT
field_57808
field_57808
private static final int
b
STUMP_HEIGHT_PLUS_EMPTY_SPACE
field_57811
field_57811
private static final int
c
FALLEN_LOG_MAX_FALL_HEIGHT_TO_GROUND
field_57812
field_57812
private static final int
d
FALLEN_LOG_MAX_GROUND_GAP
field_57813
field_57813
private static final int
ap
FALLEN_LOG_MAX_SPACE_FROM_STUMP
field_57809
field_57809
private static final int
aq
BLOCK_UPDATE_FLAGS
field_57810
field_57810

Constructor summary

ModifierConstructor
public (com.mojang.serialization.Codec<FallenTreeConfiguration> arg0)

Method summary

Modifier and TypeMethod
public boolean
a(eko<emq> arg0)
place(FeaturePlaceContext<FallenTreeConfiguration> arg0)
method_13151(class_5821<class_10854> arg0)
generate(FeatureContext<FallenTreeFeatureConfig> arg0)
private void
a(emq arg0, iw arg1, dky arg2, azz arg3)
placeFallenTree(FallenTreeConfiguration arg0, BlockPos arg1, WorldGenLevel arg2, RandomSource arg3)
method_68309(class_10854 arg0, class_2338 arg1, class_5281 arg2, class_5819 arg3)
generate(FallenTreeFeatureConfig config, BlockPos pos, StructureWorldAccess world, Random random)
private void
a(dky arg0, iw$a arg1)
setGroundHeightForFallenLogStartPos(WorldGenLevel arg0, BlockPos$MutableBlockPos arg1)
method_68304(class_5281 arg0, class_2338$class_2339 arg1)
moveToGroundPos(StructureWorldAccess world, BlockPos$Mutable pos)
private void
a(emq arg0, dky arg1, azz arg2, iw$a arg3)
placeStump(FallenTreeConfiguration arg0, WorldGenLevel arg1, RandomSource arg2, BlockPos$MutableBlockPos arg3)
method_68307(class_10854 arg0, class_5281 arg1, class_5819 arg2, class_2338$class_2339 arg3)
generateStump(FallenTreeFeatureConfig config, StructureWorldAccess world, Random random, BlockPos$Mutable pos)
private boolean
a(dky arg0, int arg1, iw$a arg2, jc arg3)
canPlaceEntireFallenLog(WorldGenLevel arg0, int arg1, BlockPos$MutableBlockPos arg2, Direction arg3)
method_68302(class_5281 arg0, int arg1, class_2338$class_2339 arg2, class_2350 arg3)
canPlaceLog(StructureWorldAccess world, int length, BlockPos$Mutable pos, Direction direction)
private void
a(emq arg0, dky arg1, azz arg2, int arg3, iw$a arg4, jc arg5)
placeFallenLog(FallenTreeConfiguration arg0, WorldGenLevel arg1, RandomSource arg2, int arg3, BlockPos$MutableBlockPos arg4, Direction arg5)
method_68306(class_10854 arg0, class_5281 arg1, class_5819 arg2, int arg3, class_2338$class_2339 arg4, class_2350 arg5)
generateLog(FallenTreeFeatureConfig config, StructureWorldAccess world, Random random, int length, BlockPos$Mutable pos, Direction direction)
private boolean
a(dka arg0, iw arg1)
mayPlaceOn(LevelAccessor arg0, BlockPos arg1)
method_68300(class_1936 arg0, class_2338 arg1)
canReplaceAndHasSolidBelow(WorldAccess world, BlockPos pos)
private boolean
b(dka arg0, iw arg1)
isOverSolidGround(LevelAccessor arg0, BlockPos arg1)
method_68313(class_1936 arg0, class_2338 arg1)
isSolidBelow(WorldAccess world, BlockPos pos)
private static BlockPos
a(emq arg0, dky arg1, azz arg2, iw$a arg3, Function<ebg, ebg> arg4)
placeLogBlock(FallenTreeConfiguration arg0, WorldGenLevel arg1, RandomSource arg2, BlockPos$MutableBlockPos arg3, Function<BlockState, BlockState> arg4)
method_68308(class_10854 arg0, class_5281 arg1, class_5819 arg2, class_2338$class_2339 arg3, Function<class_2680, class_2680> arg4)
setBlockStateAndGetPos(FallenTreeFeatureConfig config, StructureWorldAccess world, Random random, BlockPos$Mutable pos, Function<BlockState, BlockState> stateFunction)
private void
a(dky arg0, azz arg1, Set<iw> arg2, List<epn> arg3)
decorateLogs(WorldGenLevel arg0, RandomSource arg1, Set<BlockPos> arg2, List<TreeDecorator> arg3)
method_68303(class_5281 arg0, class_5819 arg1, Set<class_2338> arg2, List<class_4662> arg3)
applyDecorators(StructureWorldAccess world, Random random, Set<BlockPos> positions, List<TreeDecorator> decorators)
private BiConsumer<BlockPos, BlockState>
a(dky arg0)
getDecorationSetter(WorldGenLevel arg0)
method_68301(class_5281 arg0)
createStatePlacer(StructureWorldAccess world)
private static Function<BlockState, BlockState>
a(jc arg0)
getSidewaysStateModifier(Direction arg0)
method_68311(class_2350 arg0)
createAxisApplier(Direction direction)