History - net.minecraft.world.entity.ai.behavior.CrossbowAttack
1.21.3
Names
bvp
byh
Fields
int: d, attackDelay, field_22293, chargingCooldown, f_22771_
int: d, attackDelay, field_22293, chargingCooldown
CrossbowAttack$CrossbowState: e, crossbowState, field_22294, state, f_22772_
CrossbowAttack$CrossbowState: e, crossbowState, field_22294, state
int: c, TIMEOUT, field_30114, RUN_TIME, f_147479_
int: c, TIMEOUT, field_30114, RUN_TIME
Constructors
Methods
boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, m_6114_
boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun
boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, m_6737_
boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning
void (ServerLevel, E, long): b, tick, method_24573, keepRunning, m_6725_
void (ServerLevel, E, long): b, tick, method_24573, keepRunning
void (ServerLevel, E, long): c, stop, method_24574, finishRunning, m_6732_
void (ServerLevel, E, long): c, stop, method_24574, finishRunning
void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, m_22786_
void (E, LivingEntity): a, crossbowAttack, method_24569, tickState
void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, m_22797_
void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget
LivingEntity (LivingEntity): b, getAttackTarget, method_24568, getAttackTarget, m_22784_
LivingEntity (LivingEntity): b, getAttackTarget, method_24568, getAttackTarget
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
bvs
bvp
Fields
Constructors
Methods
1.20.6
Names
bok
bvs
Fields
Constructors
Methods
1.20.4
Names
blf
bok
Fields
Constructors
Methods
1.20.2
Names
bhz
blf
Fields
Constructors
Methods
1.20.1
Names
bhx
bhz
Fields
Constructors
Methods
1.19.4
Names
bgc
bhx
Fields
Constructors
Methods
1.19.3
Names
bdv
bgc
Fields
int: a, TIMEOUT, field_30114, RUN_TIME, f_147479_
int: c, TIMEOUT, field_30114, RUN_TIME, f_147479_
Constructors
Methods
LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, m_22784_
LivingEntity (LivingEntity): b, getAttackTarget, method_24568, getAttackTarget, m_22784_
1.19.2
Names
Fields
Constructors
Methods
1.19.1
Names
bcy
bdv
Fields
Constructors
Methods
1.19
Names
azq
bcy
Fields
int: c, attackDelay, field_22293, chargingCooldown, f_22771_
int: d, attackDelay, field_22293, chargingCooldown, f_22771_
CrossbowAttack$CrossbowState: d, crossbowState, field_22294, state, f_22772_
CrossbowAttack$CrossbowState: e, crossbowState, field_22294, state, f_22772_
Constructors
Methods
1.18.2
Names
ayz
azq
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
avn
ayz
Fields
Constructors
Methods
1.17.1
Names
avm
avn
Fields
Constructors
Methods
1.17
Names
asa
avm
net.minecraft.entity.ai.brain.task.ShootTargetTask
net.minecraft.src.C_577_
net.minecraft.server.v1_16_R3.BehaviorCrossbowAttack
net.minecraft.world.entity.ai.behavior.BehaviorCrossbowAttack
Fields
int: b, attackDelay, field_22293, chargingCooldown, field_233885_b_
int: c, attackDelay, field_22293, chargingCooldown, f_22771_
CrossbowAttack$CrossbowState: c, crossbowState, field_22294, state, field_233886_c_
CrossbowAttack$CrossbowState: d, crossbowState, field_22294, state, f_22772_
int: a, TIMEOUT, field_30114, RUN_TIME, f_147479_
Constructors
Methods
boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, func_212832_a_
boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, m_6114_
boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, func_212834_g_
boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, m_6737_
void (ServerLevel, E, long): b, tick, method_24573, keepRunning, func_212833_d_
void (ServerLevel, E, long): b, tick, method_24573, keepRunning, m_6725_
void (ServerLevel, E, long): c, stop, method_24574, finishRunning, func_212835_f_
void (ServerLevel, E, long): c, stop, method_24574, finishRunning, m_6732_
void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, func_233888_a_
void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, m_22786_
void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, func_233889_b_
void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, m_22797_
LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, func_233887_a_
LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, m_22784_
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
arx
asa
net.minecraft.server.v1_16_R2.BehaviorCrossbowAttack
net.minecraft.server.v1_16_R3.BehaviorCrossbowAttack
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
aqm
arx
net.minecraft.server.v1_16_R1.BehaviorCrossbowAttack
net.minecraft.server.v1_16_R2.BehaviorCrossbowAttack
Fields
Constructors
Methods
1.16.1
Names
aqm
net.minecraft.world.entity.ai.behavior.CrossbowAttack
net.minecraft.class_4810
net.minecraft.entity.ai.brain.task.CrossbowAttackTask
net.minecraft.entity.ai.brain.task.ShootTargetTask
net.minecraft.server.v1_16_R1.BehaviorCrossbowAttack
Fields
int: b, attackDelay, field_22293, chargingCooldown, field_233885_b_
CrossbowAttack$CrossbowState: c, crossbowState, field_22294, state, field_233886_c_
Constructors
()
Methods
boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, func_212832_a_
boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, func_212834_g_
void (ServerLevel, E, long): b, tick, method_24573, keepRunning, func_212833_d_
void (ServerLevel, E, long): c, stop, method_24574, finishRunning, func_212835_f_
void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, func_233888_a_
void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, func_233889_b_
LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, func_233887_a_