History - net.minecraft.world.entity.ai.behavior.CrossbowAttack

1.21.3

Names

bvp

byh

Fields

int: d, attackDelay, field_22293, chargingCooldown, f_22771_

int: d, attackDelay, field_22293, chargingCooldown

CrossbowAttack$CrossbowState: e, crossbowState, field_22294, state, f_22772_

CrossbowAttack$CrossbowState: e, crossbowState, field_22294, state

int: c, TIMEOUT, field_30114, RUN_TIME, f_147479_

int: c, TIMEOUT, field_30114, RUN_TIME

Constructors

Methods

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, m_6114_

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, m_6737_

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning

void (ServerLevel, E, long): b, tick, method_24573, keepRunning, m_6725_

void (ServerLevel, E, long): b, tick, method_24573, keepRunning

void (ServerLevel, E, long): c, stop, method_24574, finishRunning, m_6732_

void (ServerLevel, E, long): c, stop, method_24574, finishRunning

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, m_22786_

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, m_22797_

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget

LivingEntity (LivingEntity): b, getAttackTarget, method_24568, getAttackTarget, m_22784_

LivingEntity (LivingEntity): b, getAttackTarget, method_24568, getAttackTarget

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

bvs

bvp

Fields

Constructors

Methods

1.20.6

Names

bok

bvs

Fields

Constructors

Methods

1.20.4

Names

blf

bok

Fields

Constructors

Methods

1.20.2

Names

bhz

blf

Fields

Constructors

Methods

1.20.1

Names

bhx

bhz

Fields

Constructors

Methods

1.19.4

Names

bgc

bhx

Fields

Constructors

Methods

1.19.3

Names

bdv

bgc

Fields

int: a, TIMEOUT, field_30114, RUN_TIME, f_147479_

int: c, TIMEOUT, field_30114, RUN_TIME, f_147479_

Constructors

Methods

LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, m_22784_

LivingEntity (LivingEntity): b, getAttackTarget, method_24568, getAttackTarget, m_22784_

1.19.2

Names

Fields

Constructors

Methods

1.19.1

Names

bcy

bdv

Fields

Constructors

Methods

1.19

Names

azq

bcy

Fields

int: c, attackDelay, field_22293, chargingCooldown, f_22771_

int: d, attackDelay, field_22293, chargingCooldown, f_22771_

CrossbowAttack$CrossbowState: d, crossbowState, field_22294, state, f_22772_

CrossbowAttack$CrossbowState: e, crossbowState, field_22294, state, f_22772_

Constructors

Methods

1.18.2

Names

ayz

azq

Fields

Constructors

Methods

1.18.1

Names

Fields

Constructors

Methods

1.18

Names

avn

ayz

Fields

Constructors

Methods

1.17.1

Names

avm

avn

Fields

Constructors

Methods

1.17

Names

asa

avm

net.minecraft.entity.ai.brain.task.ShootTargetTask

net.minecraft.src.C_577_

net.minecraft.server.v1_16_R3.BehaviorCrossbowAttack

net.minecraft.world.entity.ai.behavior.BehaviorCrossbowAttack

Fields

int: b, attackDelay, field_22293, chargingCooldown, field_233885_b_

int: c, attackDelay, field_22293, chargingCooldown, f_22771_

CrossbowAttack$CrossbowState: c, crossbowState, field_22294, state, field_233886_c_

CrossbowAttack$CrossbowState: d, crossbowState, field_22294, state, f_22772_

int: a, TIMEOUT, field_30114, RUN_TIME, f_147479_

Constructors

Methods

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, func_212832_a_

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, m_6114_

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, func_212834_g_

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, m_6737_

void (ServerLevel, E, long): b, tick, method_24573, keepRunning, func_212833_d_

void (ServerLevel, E, long): b, tick, method_24573, keepRunning, m_6725_

void (ServerLevel, E, long): c, stop, method_24574, finishRunning, func_212835_f_

void (ServerLevel, E, long): c, stop, method_24574, finishRunning, m_6732_

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, func_233888_a_

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, m_22786_

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, func_233889_b_

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, m_22797_

LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, func_233887_a_

LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, m_22784_

1.16.5

Names

Fields

Constructors

Methods

1.16.4

Names

arx

asa

net.minecraft.server.v1_16_R2.BehaviorCrossbowAttack

net.minecraft.server.v1_16_R3.BehaviorCrossbowAttack

Fields

Constructors

Methods

1.16.3

Names

Fields

Constructors

Methods

1.16.2

Names

aqm

arx

net.minecraft.server.v1_16_R1.BehaviorCrossbowAttack

net.minecraft.server.v1_16_R2.BehaviorCrossbowAttack

Fields

Constructors

Methods

1.16.1

Names

aqm

net.minecraft.world.entity.ai.behavior.CrossbowAttack

net.minecraft.class_4810

net.minecraft.entity.ai.brain.task.CrossbowAttackTask

net.minecraft.entity.ai.brain.task.ShootTargetTask

net.minecraft.server.v1_16_R1.BehaviorCrossbowAttack

Fields

int: b, attackDelay, field_22293, chargingCooldown, field_233885_b_

CrossbowAttack$CrossbowState: c, crossbowState, field_22294, state, field_233886_c_

Constructors

()

Methods

boolean (ServerLevel, E): a, checkExtraStartConditions, method_24570, shouldRun, func_212832_a_

boolean (ServerLevel, E, long): a, canStillUse, method_24571, shouldKeepRunning, func_212834_g_

void (ServerLevel, E, long): b, tick, method_24573, keepRunning, func_212833_d_

void (ServerLevel, E, long): c, stop, method_24574, finishRunning, func_212835_f_

void (E, LivingEntity): a, crossbowAttack, method_24569, tickState, func_233888_a_

void (Mob, LivingEntity): b, lookAtTarget, method_24572, setLookTarget, func_233889_b_

LivingEntity (LivingEntity): a, getAttackTarget, method_24568, getAttackTarget, func_233887_a_