History - net.minecraft.client.renderer.PostPass$TextureInput

1.21.3

Names

glr$c

net.minecraft.client.renderer.PostPass$TextureInput

net.minecraft.class_283$class_9973

net.minecraft.client.gl.PostEffectPass$TextureSampler

Fields

String: a, samplerName, comp_3038, samplerName

AbstractTexture: b, texture, comp_3039, texture

int: c, width, comp_3040, width

int: d, height, comp_3041, height

Constructors

(String, AbstractTexture, int, int)

Methods

void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259, preRender

void (CompiledShaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bind

String (): a, samplerName, comp_3038, samplerName

AbstractTexture (): b, texture, comp_3039, texture

int (): c, width, comp_3040, width

int (): d, height, comp_3041, height