History - net.minecraft.client.renderer.PostPass$TextureInput
1.21.3
Names
glr$c
net.minecraft.client.renderer.PostPass$TextureInput
net.minecraft.class_283$class_9973
net.minecraft.client.gl.PostEffectPass$TextureSampler
Fields
String: a, samplerName, comp_3038, samplerName
AbstractTexture: b, texture, comp_3039, texture
int: c, width, comp_3040, width
int: d, height, comp_3041, height
Constructors
(String, AbstractTexture, int, int)
Methods
void (FramePass, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, addToPass, method_62259, preRender
void (CompiledShaderProgram, Map<ResourceLocation, ResourceHandle<RenderTarget>>): a, bindTo, method_62260, bind
String (): a, samplerName, comp_3038, samplerName
AbstractTexture (): b, texture, comp_3039, texture
int (): c, width, comp_3040, width
int (): d, height, comp_3041, height