History - net.minecraft.world.entity.animal.frog.ShootTongue$State

1.21.3

Names

cha$a

cjt$a

Fields

ShootTongue$State: a, MOVE_TO_TARGET, field_37492, MOVE_TO_TARGET, MOVE_TO_TARGET

ShootTongue$State: a, MOVE_TO_TARGET, field_37492, MOVE_TO_TARGET

ShootTongue$State: b, CATCH_ANIMATION, field_38415, CATCH_ANIMATION, CATCH_ANIMATION

ShootTongue$State: b, CATCH_ANIMATION, field_38415, CATCH_ANIMATION

ShootTongue$State: c, EAT_ANIMATION, field_37493, EAT_ANIMATION, EAT_ANIMATION

ShootTongue$State: c, EAT_ANIMATION, field_37493, EAT_ANIMATION

ShootTongue$State: d, DONE, field_37494, DONE, DONE

ShootTongue$State: d, DONE, field_37494, DONE

Constructors

Methods

ShootTongue$State[] (): values, values, values, values, values, values

ShootTongue$State[] (): values, values, values, values, values

ShootTongue$State (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf

ShootTongue$State (String): valueOf, valueOf, valueOf, valueOf, valueOf

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

chd$a

cha$a

Fields

Constructors

Methods

1.20.6

Names

bzp$a

chd$a

Fields

Constructors

Methods

1.20.4

Names

bwi$a

bzp$a

Fields

Constructors

Methods

1.20.2

Names

btc$a

bwi$a

Fields

Constructors

Methods

1.20.1

Names

bta$a

btc$a

Fields

Constructors

Methods

1.19.4

Names

brf$a

bta$a

Fields

Constructors

Methods

1.19.3

Names

bos$a

brf$a

Fields

Constructors

Methods

1.19.2

Names

net.minecraft.src.C_213045_

net.minecraft.src.C_213043_$C_213045_

Fields

Constructors

Methods

1.19.1

Names

bnv$a

bos$a

Fields

Constructors

Methods

1.19

Names

bnv$a

net.minecraft.world.entity.animal.frog.ShootTongue$State

net.minecraft.class_7108$class_7109

net.minecraft.entity.ai.brain.task.FrogEatEntityTask$Phase

net.minecraft.src.C_213045_

net.minecraft.world.entity.animal.frog.ShootTongue$a

Fields

ShootTongue$State: a, MOVE_TO_TARGET, field_37492, MOVE_TO_TARGET, MOVE_TO_TARGET

ShootTongue$State: b, CATCH_ANIMATION, field_38415, CATCH_ANIMATION, CATCH_ANIMATION

ShootTongue$State: c, EAT_ANIMATION, field_37493, EAT_ANIMATION, EAT_ANIMATION

ShootTongue$State: d, DONE, field_37494, DONE, DONE

Constructors

()

Methods

ShootTongue$State[] (): values, values, values, values, values, values

ShootTongue$State (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf