History - net.minecraft.client.renderer.entity.state.FallingBlockRenderState
25w04a
Names
gyq
hbu
Fields
BlockPos: a, startBlockPos, field_53356, fallingBlockPos, f_348210_
BlockPos: a, startBlockPos, field_53356, fallingBlockPos
BlockPos: b, blockPos, field_53357, currentPos, f_348190_
BlockPos: b, blockPos, field_53357, currentPos
BlockState: c, blockState, field_53358, blockState, f_348213_
BlockState: c, blockState, field_53358, blockState
Holder<Biome>: d, biome, field_53359, biome, f_348250_
Holder<Biome>: d, biome, field_53359, biome
BlockAndTintGetter: e, level, field_53360, world, f_348228_
BlockAndTintGetter: e, level, field_53360, world
Constructors
Methods
float (Direction, boolean): a, getShade, method_24852, getBrightness, m_7717_
float (Direction, boolean): a, getShade, method_24852, getBrightness
LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_
LevelLightEngine (): x_, getLightEngine, method_22336, getLightingProvider
int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, m_6171_
int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor
BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_
BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity
BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_
BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState
FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_
FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState
int (): M_, getHeight, method_31605, getHeight, m_141928_
int (): H_, getHeight, method_31605, getHeight
int (): L_, getMinY, method_31607, getBottomY, m_141937_
int (): G_, getMinY, method_31607, getBottomY
1.21.4
Names
gya
gyq
Fields
Constructors
Methods
1.21.3
Names
gya
net.minecraft.client.renderer.entity.state.FallingBlockRenderState
net.minecraft.class_10023
net.minecraft.client.render.entity.state.FallingBlockEntityRenderState
net.minecraft.src.C_345893_
Fields
BlockPos: a, startBlockPos, field_53356, fallingBlockPos, f_348210_
BlockPos: b, blockPos, field_53357, currentPos, f_348190_
BlockState: c, blockState, field_53358, blockState, f_348213_
Holder<Biome>: d, biome, field_53359, biome, f_348250_
BlockAndTintGetter: e, level, field_53360, world, f_348228_
Constructors
()
Methods
float (Direction, boolean): a, getShade, method_24852, getBrightness, m_7717_
LevelLightEngine (): C_, getLightEngine, method_22336, getLightingProvider, m_5518_
int (BlockPos, ColorResolver): a, getBlockTint, method_23752, getColor, m_6171_
BlockEntity (BlockPos): c_, getBlockEntity, method_8321, getBlockEntity, m_7702_
BlockState (BlockPos): a_, getBlockState, method_8320, getBlockState, m_8055_
FluidState (BlockPos): b_, getFluidState, method_8316, getFluidState, m_6425_
int (): M_, getHeight, method_31605, getHeight, m_141928_
int (): L_, getMinY, method_31607, getBottomY, m_141937_