History - net.minecraft.world.entity.ai.behavior.CrossbowAttack$CrossbowState
1.21.3
Names
bvp$a
byh$a
Fields
CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, UNCHARGED, UNCHARGED
CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, UNCHARGED
CrossbowAttack$CrossbowState: b, CHARGING, field_22296, CHARGING, CHARGING
CrossbowAttack$CrossbowState: b, CHARGING, field_22296, CHARGING
CrossbowAttack$CrossbowState: c, CHARGED, field_22297, CHARGED, CHARGED
CrossbowAttack$CrossbowState: c, CHARGED, field_22297, CHARGED
CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, READY_TO_ATTACK, READY_TO_ATTACK
CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, READY_TO_ATTACK
Constructors
Methods
CrossbowAttack$CrossbowState[] (): values, values, values, values, values, values
CrossbowAttack$CrossbowState[] (): values, values, values, values, values
CrossbowAttack$CrossbowState (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf
CrossbowAttack$CrossbowState (String): valueOf, valueOf, valueOf, valueOf, valueOf
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
bvs$a
bvp$a
Fields
Constructors
Methods
1.20.6
Names
bok$a
bvs$a
Fields
Constructors
Methods
1.20.4
Names
blf$a
bok$a
Fields
Constructors
Methods
1.20.2
Names
bhz$a
blf$a
Fields
Constructors
Methods
1.20.1
Names
bhx$a
bhz$a
Fields
Constructors
Methods
1.19.4
Names
bgc$a
bhx$a
Fields
Constructors
Methods
1.19.3
Names
bdv$a
bgc$a
Fields
Constructors
Methods
1.19.2
Names
net.minecraft.src.C_578_
net.minecraft.src.C_577_$C_578_
Fields
Constructors
Methods
1.19.1
Names
bcy$a
bdv$a
Fields
Constructors
Methods
1.19
Names
azq$a
bcy$a
net.minecraft.src.C_577_$C_578_
net.minecraft.src.C_578_
Fields
Constructors
Methods
1.18.2
Names
ayz$a
azq$a
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
avn$a
ayz$a
Fields
Constructors
Methods
1.17.1
Names
avm$a
avn$a
Fields
Constructors
Methods
1.17
Names
asa$a
avm$a
net.minecraft.entity.ai.brain.task.ShootTargetTask$Status
net.minecraft.src.C_577_$C_578_
net.minecraft.server.v1_16_R3.BehaviorCrossbowAttack$BowState
net.minecraft.world.entity.ai.behavior.BehaviorCrossbowAttack$BowState
Fields
CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, UNCHARGED, UNCHARGED, UNCHARGED
CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, UNCHARGED, UNCHARGED
CrossbowAttack$CrossbowState: b, CHARGING, field_22296, CHARGING, CHARGING, CHARGING
CrossbowAttack$CrossbowState: b, CHARGING, field_22296, CHARGING, CHARGING
CrossbowAttack$CrossbowState: c, CHARGED, field_22297, CHARGED, CHARGED, CHARGED
CrossbowAttack$CrossbowState: c, CHARGED, field_22297, CHARGED, CHARGED
CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, READY_TO_ATTACK, READY_TO_ATTACK, READY_TO_ATTACK
CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, READY_TO_ATTACK, READY_TO_ATTACK
Constructors
Methods
1.16.5
Names
Fields
Constructors
Methods
1.16.4
Names
arx$a
asa$a
net.minecraft.server.v1_16_R2.BehaviorCrossbowAttack$BowState
net.minecraft.server.v1_16_R3.BehaviorCrossbowAttack$BowState
Fields
Constructors
Methods
1.16.3
Names
Fields
Constructors
Methods
1.16.2
Names
aqm$a
arx$a
net.minecraft.server.v1_16_R1.BehaviorCrossbowAttack$BowState
net.minecraft.server.v1_16_R2.BehaviorCrossbowAttack$BowState
Fields
Constructors
Methods
1.16.1
Names
aqm$a
net.minecraft.world.entity.ai.behavior.CrossbowAttack$CrossbowState
net.minecraft.class_4810$class_4811
net.minecraft.entity.ai.brain.task.CrossbowAttackTask$CrossbowState
net.minecraft.entity.ai.brain.task.ShootTargetTask$Status
net.minecraft.server.v1_16_R1.BehaviorCrossbowAttack$BowState
Fields
CrossbowAttack$CrossbowState: a, UNCHARGED, field_22295, UNCHARGED, UNCHARGED, UNCHARGED
CrossbowAttack$CrossbowState: b, CHARGING, field_22296, CHARGING, CHARGING, CHARGING
CrossbowAttack$CrossbowState: c, CHARGED, field_22297, CHARGED, CHARGED, CHARGED
CrossbowAttack$CrossbowState: d, READY_TO_ATTACK, field_22298, READY_TO_ATTACK, READY_TO_ATTACK, READY_TO_ATTACK
Constructors
()
Methods
CrossbowAttack$CrossbowState[] (): values, values, values, values, values, values
CrossbowAttack$CrossbowState (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf