History - com.mojang.blaze3d.pipeline.RenderPipeline$Builder
25w10a
Names
fjr$a
com.mojang.blaze3d.pipeline.RenderPipeline$Builder
net.minecraft.class_10785$class_10786
net.minecraft.client.gl.ShaderPipeline$Builder
Fields
Optional<ResourceLocation>: a, location, field_56722, id
Optional<ResourceLocation>: b, fragmentShader, field_56723, fragmentShader
Optional<ResourceLocation>: c, vertexShader, field_56724, vertexShader
Optional<ShaderDefines$Builder>: d, definesBuilder, field_56725, defines
Optional<List<String>>: e, samplers, field_56726, samples
Optional<List<RenderPipeline$UniformDescription>>: f, uniforms, field_56727, glUniforms
Optional<DepthTestFunction>: g, depthTestFunction, field_56728, depthTestState
Optional<PolygonMode>: h, polygonMode, field_57899, polygonMode
Optional<Boolean>: i, cull, field_56729, hasCulling
Optional<Boolean>: j, writeColor, field_56730, hasColor
Optional<Boolean>: k, writeAlpha, field_56731, hasAlpha
Optional<Boolean>: l, writeDepth, field_56732, hasDepth
Optional<LogicOp>: m, colorLogic, field_56733, colorLogic
Optional<BlendFunction>: n, blendFunction, field_56734, blender
Optional<VertexFormat>: o, vertexFormat, field_56735, format
Optional<VertexFormat$Mode>: p, vertexFormatMode, field_56736, drawMode
float: q, depthBiasScaleFactor, field_57900, polygonOffsetFactor
float: r, depthBiasConstant, field_57901, polygonOffsetUnits
Constructors
()
Methods
RenderPipeline$Builder (String): a, withLocation, method_67748, id
RenderPipeline$Builder (ResourceLocation): a, withLocation, method_67742, id
RenderPipeline$Builder (String): b, withFragmentShader, method_67757, fragmentShader
RenderPipeline$Builder (ResourceLocation): b, withFragmentShader, method_67756, fragmentShader
RenderPipeline$Builder (String): c, withVertexShader, method_67762, vertexShader
RenderPipeline$Builder (ResourceLocation): c, withVertexShader, method_67761, vertexShader
RenderPipeline$Builder (String): d, withShaderDefine, method_67764, defines
RenderPipeline$Builder (String, int): a, withShaderDefine, method_67750, defines
RenderPipeline$Builder (String, float): a, withShaderDefine, method_67749, defines
RenderPipeline$Builder (String): e, withSampler, method_67765, samples
RenderPipeline$Builder (String, UniformType): a, withUniform, method_67751, uniform
RenderPipeline$Builder (DepthTestFunction): a, withDepthTestFunction, method_67747, depthTestState
RenderPipeline$Builder (PolygonMode): a, withPolygonMode, method_68444, polygonMode
RenderPipeline$Builder (boolean): a, withCull, method_67753, culling
RenderPipeline$Builder (BlendFunction): a, withBlend, method_67744, blender
RenderPipeline$Builder (): a, withoutBlend, method_67741, noBlender
RenderPipeline$Builder (boolean): b, withColorWrite, method_67759, color
RenderPipeline$Builder (boolean, boolean): a, withColorWrite, method_67754, color
RenderPipeline$Builder (boolean): c, withDepthWrite, method_67763, depth
RenderPipeline$Builder (LogicOp): a, withColorLogic, method_67743, colorLogic
RenderPipeline$Builder (VertexFormat, VertexFormat$Mode): a, withVertexFormat, method_67746, format
RenderPipeline$Builder (float, float): a, withDepthBias, method_68443, polygonOffset
void (RenderPipeline$Snippet): a, withSnippet, method_67745, addStage
RenderPipeline$Snippet (): b, buildSnippet, method_67755, buildStage
RenderPipeline (): c, build, method_67760, buildPipeline