History - com.mojang.blaze3d.opengl.GlStateManager

1.21.5

Names

com.mojang.blaze3d.opengl.GlStateManager

com.mojang.blaze3d.opengl.GlStateManager

com.mojang.blaze3d.opengl.GlStateManager

com.mojang.blaze3d.opengl.GlStateManager

Fields

boolean: ON_LINUX, ON_LINUX

com.mojang.jtracy.Plot: PLOT_TEXTURES, PLOT_TEXTURES

int: numTextures, numTextures

com.mojang.jtracy.Plot: PLOT_BUFFERS, PLOT_BUFFERS

int: numBuffers, numBuffers

GlStateManager$BlendState: BLEND, BLEND

GlStateManager$DepthState: DEPTH, DEPTH

GlStateManager$CullState: CULL, CULL

GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET

GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC

GlStateManager$ScissorState: SCISSOR, SCISSOR

int: activeTexture, activeTexture

GlStateManager$TextureState[]: TEXTURES, TEXTURES

GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK

int: readFbo, readFbo

int: writeFbo, writeFbo

Constructors

()

Methods

void (): _disableScissorTest, _disableScissorTest

void (): _enableScissorTest, _enableScissorTest

void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox, _scissorBox

void (): _disableDepthTest, _disableDepthTest

void (): _enableDepthTest, _enableDepthTest

void (int): _depthFunc, _depthFunc, _depthFunc, _depthFunc

void (boolean): _depthMask, _depthMask, _depthMask, _depthMask

void (): _disableBlend, _disableBlend

void (): _enableBlend, _enableBlend

void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate

int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami

void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader

void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader

int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader

void (int, String): glShaderSource, glShaderSource, glShaderSource, glShaderSource

void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader

int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi

void (int): _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram

int (): glCreateProgram, glCreateProgram

void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram

void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram

int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation

void (int, IntBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1

void (int, int): _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i

void (int, FloatBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1

void (int, FloatBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2

void (int, IntBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3

void (int, FloatBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3

void (int, FloatBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4

void (int, FloatBuffer): _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4

void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation

int (): _glGenBuffers, _glGenBuffers

int (): _glGenVertexArrays, _glGenVertexArrays

void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer

void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray

void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData

void (int, int, ByteBuffer): _glBufferSubData, _glBufferSubData, _glBufferSubData, _glBufferSubData

void (int, long, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData

ByteBuffer (int, int, int, int): _glMapBufferRange, _glMapBufferRange, _glMapBufferRange, _glMapBufferRange

void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer

void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers

void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer

int (int): getFrameBuffer, getFrameBuffer, getFrameBuffer, getFrameBuffer

void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer

void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers

int (): glGenFramebuffers, glGenFramebuffers

void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D

void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture

void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate

String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog

String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog

void (): _enableCull, _enableCull

void (): _disableCull, _disableCull

void (int, int): _polygonMode, _polygonMode, _polygonMode, _polygonMode

void (): _enablePolygonOffset, _enablePolygonOffset

void (): _disablePolygonOffset, _disablePolygonOffset

void (float, float): _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset

void (): _enableColorLogicOp, _enableColorLogicOp

void (): _disableColorLogicOp, _disableColorLogicOp

void (int): _logicOp, _logicOp, _logicOp, _logicOp

void (int): _activeTexture, _activeTexture, _activeTexture, _activeTexture

void (int, int, int): _texParameter, _texParameter, _texParameter, _texParameter

int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter

int (): _genTexture, _genTexture

void (int): _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture

void (int): _bindTexture, _bindTexture, _bindTexture, _bindTexture

int (): _getActiveTexture, _getActiveTexture

void (int, int, int, int, int, int, int, int, IntBuffer): _texImage2D, _texImage2D, _texImage2D, _texImage2D

void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D

void (int, int, int, int, int, int, int, int, IntBuffer): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D

void (int, int, int, int): _viewport, _viewport, _viewport, _viewport

void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask, _colorMask

void (int): _clear, _clear, _clear, _clear

void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer

void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer

void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray

void (int, int, int, long): _drawElements, _drawElements, _drawElements, _drawElements

void (int, int, int): _drawArrays, _drawArrays, _drawArrays, _drawArrays

void (int, int): _pixelStore, _pixelStore, _pixelStore, _pixelStore

void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels, _readPixels

int (): _getError, _getError

void (): clearGlErrors, clearGlErrors

String (int): _getString, _getString, _getString, _getString

int (int): _getInteger, _getInteger, _getInteger, _getInteger

long (int, int): _glFenceSync, _glFenceSync, _glFenceSync, _glFenceSync

int (long, int, long): _glClientWaitSync, _glClientWaitSync, _glClientWaitSync, _glClientWaitSync

void (long): _glDeleteSync, _glDeleteSync, _glDeleteSync, _glDeleteSync