History - com.mojang.blaze3d.opengl.GlStateManager
1.21.5
Names
com.mojang.blaze3d.opengl.GlStateManager
com.mojang.blaze3d.opengl.GlStateManager
com.mojang.blaze3d.opengl.GlStateManager
com.mojang.blaze3d.opengl.GlStateManager
Fields
boolean: ON_LINUX, ON_LINUX
com.mojang.jtracy.Plot: PLOT_TEXTURES, PLOT_TEXTURES
int: numTextures, numTextures
com.mojang.jtracy.Plot: PLOT_BUFFERS, PLOT_BUFFERS
int: numBuffers, numBuffers
GlStateManager$BlendState: BLEND, BLEND
GlStateManager$DepthState: DEPTH, DEPTH
GlStateManager$CullState: CULL, CULL
GlStateManager$PolygonOffsetState: POLY_OFFSET, POLY_OFFSET
GlStateManager$ColorLogicState: COLOR_LOGIC, COLOR_LOGIC
GlStateManager$ScissorState: SCISSOR, SCISSOR
int: activeTexture, activeTexture
GlStateManager$TextureState[]: TEXTURES, TEXTURES
GlStateManager$ColorMask: COLOR_MASK, COLOR_MASK
int: readFbo, readFbo
int: writeFbo, writeFbo
Constructors
()
Methods
void (): _disableScissorTest, _disableScissorTest
void (): _enableScissorTest, _enableScissorTest
void (int, int, int, int): _scissorBox, _scissorBox, _scissorBox, _scissorBox
void (): _disableDepthTest, _disableDepthTest
void (): _enableDepthTest, _enableDepthTest
void (int): _depthFunc, _depthFunc, _depthFunc, _depthFunc
void (boolean): _depthMask, _depthMask, _depthMask, _depthMask
void (): _disableBlend, _disableBlend
void (): _enableBlend, _enableBlend
void (int, int, int, int): _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate, _blendFuncSeparate
int (int, int): glGetProgrami, glGetProgrami, glGetProgrami, glGetProgrami
void (int, int): glAttachShader, glAttachShader, glAttachShader, glAttachShader
void (int): glDeleteShader, glDeleteShader, glDeleteShader, glDeleteShader
int (int): glCreateShader, glCreateShader, glCreateShader, glCreateShader
void (int, String): glShaderSource, glShaderSource, glShaderSource, glShaderSource
void (int): glCompileShader, glCompileShader, glCompileShader, glCompileShader
int (int, int): glGetShaderi, glGetShaderi, glGetShaderi, glGetShaderi
void (int): _glUseProgram, _glUseProgram, _glUseProgram, _glUseProgram
int (): glCreateProgram, glCreateProgram
void (int): glDeleteProgram, glDeleteProgram, glDeleteProgram, glDeleteProgram
void (int): glLinkProgram, glLinkProgram, glLinkProgram, glLinkProgram
int (int, CharSequence): _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation, _glGetUniformLocation
void (int, IntBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1
void (int, int): _glUniform1i, _glUniform1i, _glUniform1i, _glUniform1i
void (int, FloatBuffer): _glUniform1, _glUniform1, _glUniform1, _glUniform1
void (int, FloatBuffer): _glUniform2, _glUniform2, _glUniform2, _glUniform2
void (int, IntBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3
void (int, FloatBuffer): _glUniform3, _glUniform3, _glUniform3, _glUniform3
void (int, FloatBuffer): _glUniform4, _glUniform4, _glUniform4, _glUniform4
void (int, FloatBuffer): _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4, _glUniformMatrix4
void (int, int, CharSequence): _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation, _glBindAttribLocation
int (): _glGenBuffers, _glGenBuffers
int (): _glGenVertexArrays, _glGenVertexArrays
void (int, int): _glBindBuffer, _glBindBuffer, _glBindBuffer, _glBindBuffer
void (int): _glBindVertexArray, _glBindVertexArray, _glBindVertexArray, _glBindVertexArray
void (int, ByteBuffer, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData
void (int, int, ByteBuffer): _glBufferSubData, _glBufferSubData, _glBufferSubData, _glBufferSubData
void (int, long, int): _glBufferData, _glBufferData, _glBufferData, _glBufferData
ByteBuffer (int, int, int, int): _glMapBufferRange, _glMapBufferRange, _glMapBufferRange, _glMapBufferRange
void (int): _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer, _glUnmapBuffer
void (int): _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers, _glDeleteBuffers
void (int, int): _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer, _glBindFramebuffer
int (int): getFrameBuffer, getFrameBuffer, getFrameBuffer, getFrameBuffer
void (int, int, int, int, int, int, int, int, int, int): _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer, _glBlitFrameBuffer
void (int): _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers, _glDeleteFramebuffers
int (): glGenFramebuffers, glGenFramebuffers
void (int, int, int, int, int): _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D, _glFramebufferTexture2D
void (int): glActiveTexture, glActiveTexture, glActiveTexture, glActiveTexture
void (int, int, int, int): glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate, glBlendFuncSeparate
String (int, int): glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderInfoLog
String (int, int): glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramInfoLog
void (): _enableCull, _enableCull
void (): _disableCull, _disableCull
void (int, int): _polygonMode, _polygonMode, _polygonMode, _polygonMode
void (): _enablePolygonOffset, _enablePolygonOffset
void (): _disablePolygonOffset, _disablePolygonOffset
void (float, float): _polygonOffset, _polygonOffset, _polygonOffset, _polygonOffset
void (): _enableColorLogicOp, _enableColorLogicOp
void (): _disableColorLogicOp, _disableColorLogicOp
void (int): _logicOp, _logicOp, _logicOp, _logicOp
void (int): _activeTexture, _activeTexture, _activeTexture, _activeTexture
void (int, int, int): _texParameter, _texParameter, _texParameter, _texParameter
int (int, int, int): _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter, _getTexLevelParameter
int (): _genTexture, _genTexture
void (int): _deleteTexture, _deleteTexture, _deleteTexture, _deleteTexture
void (int): _bindTexture, _bindTexture, _bindTexture, _bindTexture
int (): _getActiveTexture, _getActiveTexture
void (int, int, int, int, int, int, int, int, IntBuffer): _texImage2D, _texImage2D, _texImage2D, _texImage2D
void (int, int, int, int, int, int, int, int, long): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D
void (int, int, int, int, int, int, int, int, IntBuffer): _texSubImage2D, _texSubImage2D, _texSubImage2D, _texSubImage2D
void (int, int, int, int): _viewport, _viewport, _viewport, _viewport
void (boolean, boolean, boolean, boolean): _colorMask, _colorMask, _colorMask, _colorMask
void (int): _clear, _clear, _clear, _clear
void (int, int, int, boolean, int, long): _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer, _vertexAttribPointer
void (int, int, int, int, long): _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer, _vertexAttribIPointer
void (int): _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray, _enableVertexAttribArray
void (int, int, int, long): _drawElements, _drawElements, _drawElements, _drawElements
void (int, int, int): _drawArrays, _drawArrays, _drawArrays, _drawArrays
void (int, int): _pixelStore, _pixelStore, _pixelStore, _pixelStore
void (int, int, int, int, int, int, long): _readPixels, _readPixels, _readPixels, _readPixels
int (): _getError, _getError
void (): clearGlErrors, clearGlErrors
String (int): _getString, _getString, _getString, _getString
int (int): _getInteger, _getInteger, _getInteger, _getInteger
long (int, int): _glFenceSync, _glFenceSync, _glFenceSync, _glFenceSync
int (long, int, long): _glClientWaitSync, _glClientWaitSync, _glClientWaitSync, _glClientWaitSync
void (long): _glDeleteSync, _glDeleteSync, _glDeleteSync, _glDeleteSync