History - net.minecraft.client.renderer.SubmitNodeStorage
1.21.10
Names
Fields
Constructors
Methods
1.21.9
Names
hgz
net.minecraft.client.renderer.SubmitNodeStorage
net.minecraft.class_11661
net.minecraft.client.render.command.OrderedRenderCommandQueueImpl
net.minecraft.src.C_411317_
Fields
it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<SubmitNodeCollection>: a, submitsPerOrder, field_62244, batchingQueues, f_412568_
Constructors
()
Methods
SubmitNodeCollection (int): b, order, method_73531, getBatchingQueue, m_416654_
void (PoseStack, EntityRenderState, HitboxesRenderState): a, submitHitbox, method_73487, submitDebugHitbox, m_415282_
void (PoseStack, float, List<EntityRenderState$ShadowPiece>): a, submitShadow, method_73479, submitShadowPieces, m_415153_
void (PoseStack, Vec3, int, Component, boolean, int, double, CameraRenderState): a, submitNameTag, method_73482, submitLabel, m_418804_
void (PoseStack, float, float, FormattedCharSequence, boolean, Font$DisplayMode, int, int, int, int): a, submitText, method_73478, submitText, m_416714_
void (PoseStack, EntityRenderState, org.joml.Quaternionf): a, submitFlame, method_73488, submitFire, m_416933_
void (PoseStack, EntityRenderState$LeashState): a, submitLeash, method_73486, submitLeash, m_417623_
<S> void (Model<? super S>, S, PoseStack, RenderType, int, int, int, TextureAtlasSprite, int, ModelFeatureRenderer$CrumblingOverlay): a, submitModel, method_73490, submitModel, m_416533_
void (ModelPart, PoseStack, RenderType, int, int, TextureAtlasSprite, boolean, boolean, int, ModelFeatureRenderer$CrumblingOverlay, int): a, submitModelPart, method_73494, submitModelPart, m_416062_
void (PoseStack, BlockState, int, int, int): a, submitBlock, method_73481, submitBlock, m_415940_
void (PoseStack, MovingBlockRenderState): a, submitMovingBlock, method_73485, submitMovingBlock, m_418364_
void (PoseStack, RenderType, BlockStateModel, float, float, float, int, int, int): a, submitBlockModel, method_73484, submitBlockStateModel, m_417111_
void (PoseStack, ItemDisplayContext, int, int, int, int[], List<BakedQuad>, RenderType, ItemStackRenderState$FoilType): a, submitItem, method_73480, submitItem, m_415602_
void (PoseStack, RenderType, SubmitNodeCollector$CustomGeometryRenderer): a, submitCustomGeometry, method_73483, submitCustom, m_415038_
void (SubmitNodeCollector$ParticleGroupRenderer): a, submitParticleGroup, method_74315, submitCustom, m_416170_
void (): a, clear, method_72953, clear, m_415492_
void (): b, endFrame, method_72954, onNextFrame, m_416004_
it.unimi.dsi.fastutil.ints.Int2ObjectAVLTreeMap<SubmitNodeCollection> (): c, getSubmitsPerOrder, method_73532, getBatchingQueues, m_416879_