History - net.minecraft.world.entity.EquipmentTable
1.21.3
Names
bta
bvu
Fields
ResourceKey<LootTable>: c, lootTable, comp_2621, lootTable, f_316700_
ResourceKey<LootTable>: c, lootTable, comp_2621, lootTable
Map<EquipmentSlot, Float>: d, slotDropChances, comp_2622, slotDropChances, f_315505_
Map<EquipmentSlot, Float>: d, slotDropChances, comp_2622, slotDropChances
com.mojang.serialization.Codec<Map<EquipmentSlot, Float>>: a, DROP_CHANCES_CODEC, field_51374, SLOT_DROP_CHANCES_CODEC, f_316849_
com.mojang.serialization.Codec<Map<EquipmentSlot, Float>>: a, DROP_CHANCES_CODEC, field_51374, SLOT_DROP_CHANCES_CODEC
com.mojang.serialization.Codec<EquipmentTable>: b, CODEC, field_51375, CODEC, f_313947_
com.mojang.serialization.Codec<EquipmentTable>: b, CODEC, field_51375, CODEC
Constructors
(ResourceKey<LootTable>, float)
Methods
Map<EquipmentSlot, Float> (float): a, createForAllSlots, method_59658, createSlotDropChances, m_322309_
Map<EquipmentSlot, Float> (float): a, createForAllSlots, method_59658, createSlotDropChances
Map<EquipmentSlot, Float> (List<EquipmentSlot>, float): a, createForAllSlots, method_59661, createSlotDropChances, m_321920_
Map<EquipmentSlot, Float> (List<EquipmentSlot>, float): a, createForAllSlots, method_59661, createSlotDropChances
ResourceKey<LootTable> (): a, lootTable, comp_2621, lootTable, f_316700_
ResourceKey<LootTable> (): a, lootTable, comp_2621, lootTable
Map<EquipmentSlot, Float> (): b, slotDropChances, comp_2622, slotDropChances, f_315505_
Map<EquipmentSlot, Float> (): b, slotDropChances, comp_2622, slotDropChances
1.21.1
Names
Fields
Constructors
Methods
1.21
Names
btf
bta
Fields
Constructors
Methods
1.20.6
Names
btf
net.minecraft.world.entity.EquipmentTable
net.minecraft.class_9652
net.minecraft.entity.EquipmentTable
net.minecraft.src.C_313465_
net.minecraft.world.entity.EquipmentTable
Fields
ResourceKey<LootTable>: c, lootTable, comp_2621, lootTable, f_316700_
Map<EquipmentSlot, Float>: d, slotDropChances, comp_2622, slotDropChances, f_315505_
com.mojang.serialization.Codec<Map<EquipmentSlot, Float>>: a, DROP_CHANCES_CODEC, field_51374, SLOT_DROP_CHANCES_CODEC, f_316849_
com.mojang.serialization.Codec<EquipmentTable>: b, CODEC, field_51375, CODEC, f_313947_
Constructors
(ResourceKey<LootTable>, Map<EquipmentSlot, Float>)
Methods
Map<EquipmentSlot, Float> (float): a, createForAllSlots, method_59658, createSlotDropChances, m_322309_
Map<EquipmentSlot, Float> (List<EquipmentSlot>, float): a, createForAllSlots, method_59661, createSlotDropChances, m_321920_
ResourceKey<LootTable> (): a, lootTable, comp_2621, lootTable, f_316700_
Map<EquipmentSlot, Float> (): b, slotDropChances, comp_2622, slotDropChances, f_315505_