History - net.minecraft.world.entity.EquipmentTable

1.21.3

Names

bta

bvu

Fields

ResourceKey<LootTable>: c, lootTable, comp_2621, lootTable, f_316700_

ResourceKey<LootTable>: c, lootTable, comp_2621, lootTable

Map<EquipmentSlot, Float>: d, slotDropChances, comp_2622, slotDropChances, f_315505_

Map<EquipmentSlot, Float>: d, slotDropChances, comp_2622, slotDropChances

com.mojang.serialization.Codec<Map<EquipmentSlot, Float>>: a, DROP_CHANCES_CODEC, field_51374, SLOT_DROP_CHANCES_CODEC, f_316849_

com.mojang.serialization.Codec<Map<EquipmentSlot, Float>>: a, DROP_CHANCES_CODEC, field_51374, SLOT_DROP_CHANCES_CODEC

com.mojang.serialization.Codec<EquipmentTable>: b, CODEC, field_51375, CODEC, f_313947_

com.mojang.serialization.Codec<EquipmentTable>: b, CODEC, field_51375, CODEC

Constructors

(ResourceKey<LootTable>, float)

Methods

Map<EquipmentSlot, Float> (float): a, createForAllSlots, method_59658, createSlotDropChances, m_322309_

Map<EquipmentSlot, Float> (float): a, createForAllSlots, method_59658, createSlotDropChances

Map<EquipmentSlot, Float> (List<EquipmentSlot>, float): a, createForAllSlots, method_59661, createSlotDropChances, m_321920_

Map<EquipmentSlot, Float> (List<EquipmentSlot>, float): a, createForAllSlots, method_59661, createSlotDropChances

ResourceKey<LootTable> (): a, lootTable, comp_2621, lootTable, f_316700_

ResourceKey<LootTable> (): a, lootTable, comp_2621, lootTable

Map<EquipmentSlot, Float> (): b, slotDropChances, comp_2622, slotDropChances, f_315505_

Map<EquipmentSlot, Float> (): b, slotDropChances, comp_2622, slotDropChances

1.21.1

Names

Fields

Constructors

Methods

1.21

Names

btf

bta

Fields

Constructors

Methods

1.20.6

Names

btf

net.minecraft.world.entity.EquipmentTable

net.minecraft.class_9652

net.minecraft.entity.EquipmentTable

net.minecraft.src.C_313465_

net.minecraft.world.entity.EquipmentTable

Fields

ResourceKey<LootTable>: c, lootTable, comp_2621, lootTable, f_316700_

Map<EquipmentSlot, Float>: d, slotDropChances, comp_2622, slotDropChances, f_315505_

com.mojang.serialization.Codec<Map<EquipmentSlot, Float>>: a, DROP_CHANCES_CODEC, field_51374, SLOT_DROP_CHANCES_CODEC, f_316849_

com.mojang.serialization.Codec<EquipmentTable>: b, CODEC, field_51375, CODEC, f_313947_

Constructors

(ResourceKey<LootTable>, Map<EquipmentSlot, Float>)

Methods

Map<EquipmentSlot, Float> (float): a, createForAllSlots, method_59658, createSlotDropChances, m_322309_

Map<EquipmentSlot, Float> (List<EquipmentSlot>, float): a, createForAllSlots, method_59661, createSlotDropChances, m_321920_

ResourceKey<LootTable> (): a, lootTable, comp_2621, lootTable, f_316700_

Map<EquipmentSlot, Float> (): b, slotDropChances, comp_2622, slotDropChances, f_315505_