History - com.mojang.blaze3d.platform.GlStateManager$LogicOp
1.19.4
Names
Fields
Constructors
Methods
1.19.3
Names
Fields
Constructors
Methods
1.19.2
Names
Fields
Constructors
Methods
1.18.2
Names
Fields
Constructors
Methods
1.18.1
Names
Fields
Constructors
Methods
1.18
Names
Fields
Constructors
Methods
1.17.1
Names
Fields
Constructors
Methods
1.17
Names
com.mojang.blaze3d.platform.GlStateManager$g
com.mojang.blaze3d.platform.GlStateManager$LogicOp
com.mojang.blaze3d.platform.GlStateManager$class_1030
com.mojang.blaze3d.platform.GlStateManager$LogicOp
net.minecraft.src.C_3112_$C_3128_
Fields
GlStateManager$LogicOp: a, AND, field_5120, AND, AND
GlStateManager$LogicOp: b, AND_INVERTED, field_5112, AND_INVERTED, AND_INVERTED
GlStateManager$LogicOp: c, AND_REVERSE, field_5117, AND_REVERSE, AND_REVERSE
GlStateManager$LogicOp: d, CLEAR, field_5103, CLEAR, CLEAR
GlStateManager$LogicOp: e, COPY, field_5118, COPY, COPY
GlStateManager$LogicOp: f, COPY_INVERTED, field_5113, COPY_INVERTED, COPY_INVERTED
GlStateManager$LogicOp: g, EQUIV, field_5119, EQUIV, EQUIV
GlStateManager$LogicOp: h, INVERT, field_5109, INVERT, INVERT
GlStateManager$LogicOp: i, NAND, field_5114, NAND, NAND
GlStateManager$LogicOp: j, NOOP, field_5115, NOOP, NOOP
GlStateManager$LogicOp: k, NOR, field_5104, NOR, NOR
GlStateManager$LogicOp: l, OR, field_5105, OR, OR
GlStateManager$LogicOp: m, OR_INVERTED, field_5116, OR_INVERTED, OR_INVERTED
GlStateManager$LogicOp: n, OR_REVERSE, field_5110, OR_REVERSE, OR_REVERSE
GlStateManager$LogicOp: o, SET, field_5107, SET, SET
GlStateManager$LogicOp: p, XOR, field_5111, XOR, XOR
int: q, value, field_5108, value, f_84715_
Constructors
(int)
Methods
GlStateManager$LogicOp[] (): values, values, values, values, values, values
GlStateManager$LogicOp (String): valueOf, valueOf, valueOf, valueOf, valueOf, valueOf